Hey Community,
I have a question about C# and Unity.
For my options menu I wrote a script with C#, that worked fine for a while.
My problem is to let unity write a .Json file into the LocalLow folder. At first everything went fine and there occurred no errors, but now the file is only generated completely empty. I didn't change anything in the script and Visual Studio doesn't show any errors to me, so I have no clue what is wrong.
As I'm only a beginner, I hope anyone of you guys can find what I messed up and give me some advices.
Code for the GameSettings
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameSettings
{
//all variables assigned to their class.
public bool fullscreen;
public float musicvolume;
public float audiovolume;
public int difficulty;
public bool subtitles;
public int Language;
public int vsync;
public int texturequality;
public int resolution;
public float gamma;
public int antialiasing;
public bool autosave;
}
Code for the SettingManager
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
public class SettingManager : MonoBehaviour
{
//all variables assigned to their class.
public Slider musicvolumeslider;
public Toggle fullscreenToggle;
public Slider audiovolumeSlider;
public Dropdown difficultyDropdown;
public Toggle subtitlesToggle;
public Dropdown languageDropdown;
public Dropdown vsyncDropdown;
public Dropdown texturequalityDropdown;
public Slider gammaSlider;
public Dropdown antialiasingDropdown;
public Toggle autosaveToggle;
public Dropdown resolutionDropdown;
public Button closeButton;
public AudioSource musicSource;
public Resolution[] resolutions;
public GameSettings gameSettings;
void OnEnable()
{
DontDestroyOnLoad(gameObject);
musicvolumeslider.onValueChanged.AddListener(delegate { OnMusicVolumeChange(); });
fullscreenToggle.onValueChanged.AddListener(delegate { OnFullscreenToggle(); });
audiovolumeSlider.onValueChanged.AddListener(delegate { OnAudioVolumeChange(); });
difficultyDropdown.onValueChanged.AddListener(delegate { OnDifficultyChange(); });
subtitlesToggle.onValueChanged.AddListener(delegate { OnSubtitlesChange(); });
languageDropdown.onValueChanged.AddListener(delegate { OnLanguageChange(); });
vsyncDropdown.onValueChanged.AddListener(delegate { OnVSyncChange(); });
texturequalityDropdown.onValueChanged.AddListener(delegate { OnTextureQualityChange(); });
gammaSlider.onValueChanged.AddListener(delegate { OnGammaChange(); });
autosaveToggle.onValueChanged.AddListener(delegate { OnAutosaveToggle(); });
antialiasingDropdown.onValueChanged.AddListener(delegate { OnAAChange(); });
resolutionDropdown.onValueChanged.AddListener(delegate { OnResolutionChange(); });
closeButton.onClick.AddListener(delegate { OnCloseButtonClick(); });
musicSource = GameObject.FindGameObjectWithTag("music").GetComponent<AudioSource>();
gameSettings = new GameSettings();
resolutions = Screen.resolutions;
foreach (Resolution resolution in resolutions)
{
resolutionDropdown.options.Add(new Dropdown.OptionData(resolution.ToString()));
}
LoadSettings();
}
public void OnMusicVolumeChange()
{
musicSource.volume = gameSettings.musicvolume = musicvolumeslider.value;
}
public void OnResolutionChange()
{
Screen.SetResolution(resolutions[resolutionDropdown.value].width, resolutions[resolutionDropdown.value].height, Screen.fullScreen);
gameSettings.resolution = resolutionDropdown.value;
}
public void OnFullscreenToggle()
{
gameSettings.fullscreen = Screen.fullScreen = fullscreenToggle.isOn;
}
public void OnAudioVolumeChange()
{
AudioListener.volume = gameSettings.audiovolume = audiovolumeSlider.value;
}
public void OnDifficultyChange()
{
//Not Implemented Yet
}
public void OnSubtitlesChange()
{
//Not Implemented Yet
}
public void OnLanguageChange()
{
if (languageDropdown.value == 0)
LocalizationService.Instance.Localization = "English";
if (languageDropdown.value == 1)
LocalizationService.Instance.Localization = "German";
if (languageDropdown.value == 2)
LocalizationService.Instance.Localization = "French";
if (languageDropdown.value == 3)
LocalizationService.Instance.Localization = "Russian";
if (languageDropdown.value == 4)
LocalizationService.Instance.Localization = "Italian";
if (languageDropdown.value == 5)
LocalizationService.Instance.Localization = "Chinese";
}
public void OnVSyncChange()
{
QualitySettings.vSyncCount = gameSettings.vsync = vsyncDropdown.value;
}
public void OnTextureQualityChange()
{
QualitySettings.masterTextureLimit = gameSettings.texturequality = texturequalityDropdown.value;
}
public void OnGammaChange()
{
//Not Implemented Yet
}
public void OnAAChange()
{
QualitySettings.antiAliasing = (int)Mathf.Pow(2, antialiasingDropdown.value);
gameSettings.antialiasing = antialiasingDropdown.value;
}
public void OnAutosaveToggle()
{
//Not Implemented Yet
}
public void OnCloseButtonClick()
{
SaveSettings();
}
public void SaveSettings()
{
string jsonData = JsonUtility.ToJson(gameSettings, true);
File.WriteAllText(Application.persistentDataPath + "/gamesettings.json", jsonData);
}
public void LoadSettings()
{
gameSettings = JsonUtility.FromJson<GameSettings>(File.ReadAllText(Application.persistentDataPath + "/gamesettings.json"));
audiovolumeSlider.value = gameSettings.audiovolume;
antialiasingDropdown.value = gameSettings.antialiasing;
gammaSlider.value = gameSettings.gamma;
texturequalityDropdown.value = gameSettings.texturequality;
vsyncDropdown.value = gameSettings.vsync;
languageDropdown.value = gameSettings.Language;
subtitlesToggle.isOn = gameSettings.subtitles;
Screen.fullScreen = gameSettings.fullscreen;
difficultyDropdown.value = gameSettings.difficulty;
resolutionDropdown.value = gameSettings.resolution;
autosaveToggle.isOn = gameSettings.autosave;
musicvolumeslider.value = gameSettings.musicvolume;
resolutionDropdown.RefreshShownValue();
}
}
Hoping for fast help,
SanguineTunic
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