Ununoriginal Minecraft unclone: Climbing up the octree
The titles will only get weirder from hereon, people. I apologize, in advance. Aaaaaanyways... I am sinking my already soaked feet deeper into the murky waters of "maybe original, maybe not". As stated...
View ArticleMobile Game Reviews: Let's Talk SailCraft
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleJava game from 1998
I play this game called graal classic and recently i decided to look into the history of it. eventually i came across this link of way older versions of they game, problem is i dont know how to run any...
View ArticleShould Graphics and Compute share the same descriptor table?
Hello! Jumping from one bug the the next . I wonder, If having the same descriptor table is a bad idea or if it should be avoided? In my rendering code, I'm only using one command list (graphics),...
View ArticleMatchmaking and bots
Hello guys, I'm currently making an online multiplayer game, it'll be 1vs1 at first. I've reading about matchmaking and I wonder how some brand new indie games do to have a player's base at beginning...
View ArticleFeatured #CoronaDefoldJam entry: Heavy Vertical
Entries for the #CoronaDefoldJam are starting to show up! Today we preview one #MadeWithCorona candidate that’s still in development but looks amazing so far, Heavy Vertical. The theme of the jam is...
View ArticleData Driven / Scripting Compute Pipeline
I have a library of image processing algorithms, and I want to create a simple data driven scripting type system, basically to chain a sequence of image processing algorithms. Does anyone know of some...
View ArticleRed Blob Releases HTML5 Polygonal Map Generation Tool
Amit Patel of Red Blob Games (@amitp) has released a new HTML version of his Polygonal Map Generation Tool. Originally written in Flash in 2010, the HTML5 version has more features and runs faster....
View ArticleRed Blob Releases HTML5 Polygonal Map Generation Tool
Amit Patel of Red Blob Games (@amitp) has released a new HTML version of his Polygonal Map Generation Tool. Originally written in Flash in 2010, the HTML5 version has more features and runs faster....
View ArticleDo you think using Unreal Engine could cripple the basics of a begginner...
I mean, I realize that it does so much for me, collisions and physics to mention the probably most obvious things, that even though I am a begginner, I don't really need to learn those now...and this...
View ArticleProjectile position at specific time
Hey guys, i'm having a bit of a hard time finding the position of a projectile at a specific time. I have a start point, a velocity, and some acceleration. I know the time that the projectile has been...
View ArticleDev Blog: Week 14 - Big updates
This week, we had some delay due to arranging exhibition around the world. We will be heading to White Night Conference in Moscow, ESGS in Philippines, Taipei Game Show and most importantly, GDC!!! We...
View ArticleUnity not saving to Json file anymore?
Hey Community, I have a question about C# and Unity. For my options menu I wrote a script with C#, that worked fine for a while. My problem is to let unity write a .Json file into the LocalLow folder....
View ArticleFrustum clipping happens too early
Hi there, In my engine, the window in z-space to be culled by GL is very thin. Sprites have to be set at 1-5 units from the camera for not be culled, closer or farther than that won't be rendered....
View ArticleMethodize Update - SHIFT mode and smoother gameplay!
Hi All, As we are getting close to launch day, I have been working hard on making the gameplay smoother and less bugging when the speed really gets going. The level up speed changes are more gradual...
View ArticleSuspiscious double call to GameMode member Function
I'm confused by this... This is my function declaration and definition: UFUNCTION(BlueprintPure, Category = "Spawn", meta = (BlueprintProtected)) void RandomEmptySpawnLocation(FVector& Location);...
View ArticleDevlog #11 - You won't believe what happened!
Presenting @ Game Dev Meet Last week, on Friday, we were at Game Dev Meet @Porto. We presented “Project SpaceVille” and it was awesome! Do you know those times when you’re doing a presentation and you...
View ArticleComposer Looking for Interesting Game Projects!)
Hello, my name is Ann and I am freelance audio producer and composer from Ukraine. Making music for games is my passion.I'm looking for interesting game projects or trailers of different genres.I've...
View Article[GLSL] Simple Deferred Shader with mult light
Hello, i would to have a simple deferred shader with many light source code. I have read many tutorials but I could not understand. I would like a tutorial that I could use as many lights as I want...
View ArticleRebel uprising mod for empire at war
Hey I'm looking for people interesting in help making a mod for empire at war with me. If u are interested and have any or no experience in this field I would love to contact you. My email is...
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