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Diablo 3 Resource Bubbles

It's been awhile since I posted. I've been kinda reluctant to just post more project updates on GC, since that kind of thing gets a little tedious and pretentious sometimes. "Hey, guys, take five...

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Feedback on my Alpha (2D zombie survival)

Hi! Im doing a co-op zombie survival / travel game in the lines of Zombie road to canada or Overland. Plz try it out and post any feedback you might have here. There is exploding zombies,...

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Mobile Game Reviews: Let's Talk World Warfare

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A...

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Reaction UI Z-Index issue

Possibly related. I noticed this morning that if I scroll a topic, the reaction UI (post score, upvote buttons, et cetera) will float above the site's top navigation bar when presumably they should be...

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HLSL NaN headache

After getting "black squares" rendered on my "bloom" post process: So i searched and read this thread where i think L.Spiro had same problem. Then i searched my HLSLs programs to find where i could...

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PandemicZ - Zombie infection simulator & shooter

Yello to all, I'm developing a looooong time idea of mine, that finally came to some playable design concept. Project itself is made with Unity with a lot of C# coding. I'm not really a fan of using...

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Blood Oath - [Fantasy open world RPG]

Hi guys, it's Andy from Strix Interactive ! We're currently developing Blood Oath, an Action-RPG that has already been accepted into Microsoft's ID@Xbox program and we plan to start our KickStarter...

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How to find an article to make HDR ?

Hi ! Do you know a good article which explains how to make HDR ? ( on internet or in a book ) Especially, how have to be the colors values in the pass before the tone mapping pass.

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Entry 1

I've just finished my first 2D project on Unity and decided to try my hand at 3D. I'll start with the prototyping new mechanics and then I'll see what can be made of this. Today I've made a standard...

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Swap chain creation failed

I create my swap chain in the following way: // Create a DXGI_SWAP_CHAIN_DESC1. DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {}; swap_chain_desc.Width = static_cast< UINT >(GetWidth());...

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LifeLit Games - Houdini: The Grand Magus

Hi all, I'm here to present my first completed game: Houdini: The Grand Magus. The game consist in do certain things in order to get free and kill your opponent. All the characters are binded in...

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Resource Aliasing Barriers

I'm reading through the Microsoft docs trying to understand how to properly utilize aliasing barriers to alias resources properly. "Applications must activate a resource with an aliasing barrier on a...

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[Seeking Help]Coding with a Joystick/Buttons

So I am developing a game. That is what it looks like. I want to script the controls so that when the joystick is selected and one of the buttons is pressed, the game moves the character with that...

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IndieCade Announces Nominees & Game Selections

IndieCade – the premiere international festival of independent games – has announced the nominees and official game selections for its 10th anniversary festival, hosted October 6-8, 2017 at the...

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IndieCade Announces Nominees & Game Selections

IndieCade – the premiere international festival of independent games – has announced the nominees and official game selections for its 10th anniversary festival, hosted October 6-8, 2017 at the...

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Predefined game stories or write as you go.

How do most game devs create their narrative rich games? Is it combinations of predefined narratives before production? Or do they write as production goes, making refinements and edits along the way,...

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Deciding on what your gameplay and design is.

I'm working on my first game, a story centric experience. I have ideas on mechanics, levels, visuals, and what not, but nothing I can firmly decide upon. How does one consider what they want?

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Guidelines for determining what should be a component

Background: So I'm developing my first 2d C++ fighting game (for learning purposes) and I have a setup where I have 'components' which are really just data holders with maybe some simple utility...

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2d collisions cannot "slide" on texture when vertical collision occurs

So in each frame I record the current coordinates - if there's a collision it resets the x and y. This mean if you held "right" while holding "up" you could not slide "up" along the tile because of the...

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HLSL: Can two RWTexture2D resource view variables share the same register

In Direct3D 11, Could I define two RWTexture2D resource variables which share the same register in pixel shader as below, RWTexture2D<float4> tex1 : register(u0); RWTexture2D<float4> tex2 :...

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