Navigation mesh generation on fairly large map?
When my program was generating navigation meshes for my geometry, and the extent is 5000x5000 (m), with a cell size of 5.0 meters, it has to generate 250,000 cells, which makes my computer halt, the...
View ArticleDownload APK Games for Android
What are the APK files and why is it that there is a necessity to download such kind of file? The APK files are particularly created for smartphones such as Android phones. They are actually app files...
View ArticleKey Design Tips to Make Your Game App Adorable
Just a quick browsing in the App Store reveals an inexhaustible variety of mobile game apps across both App Store and Play Store. The choice is so overwhelming that you just cannot have a closer look...
View ArticleAnimating the tractor of the truck?
The head of the truck should be the root and the tractor is its child, it's okay, where should I put the pivot of the tractor, in my setup, I put the pivot of the tractor at the rear of the tractor,...
View ArticleMissile Command - Part 2 - Independent Missiles
Hey everybody, A little over a month ago, I made a post asking for help with my Missile Command game that I was making with regards to getting the Cannon to angle properly, and I was very pleased with...
View Article100 Days of VR: Day 3 Going through the Unity Space Shooter Tutorial II
It was a blast at PAX West, but it’s time to get back to our regularly scheduled postings. Finally back to the original coding on Day 3. I left off creating the background, the player object, and the...
View ArticleNeed suggestion to Release a finished Mobile Game
Hello, We have developed a mobile game and everything is ready from tested builds, trailers, setting up of stores (iOS and Android) etc but we are confused in terms of whether there can be any legal...
View ArticleWeekly update #28
Spartan & Roman skins I started this week by preparing a broken model of the dropship, so the players will be able to blow them up spectacularly and making collider models for the broken pieces....
View Articlesample code to use tiled resource technology in d3d11.2?
i got a strange result in calling UpdateTileMapping and UpdateTiles every frame like this which as same as the Mars Tiled Resource Sample do: void CalledEveryFrame() {...
View ArticleFirst peek to the gameplay
Hi and welcome to my Gamedev-blog. I update here more details of game design and coding i as go along. You can also check my site for the game at https://pandemicz.net/ Okey, this is pre-alpha product...
View ArticleHow Augmented Reality is Changing Gaming
Augmented reality (AR) is finding its niche as a gaming technology, especially since it first burst on the scene with Pokemon Go. Though that smartphone-enabled game was a very basic example of the...
View ArticleShader Resource Binding
Hello, I am trying to set some shader values in a cbuffer. Im not getting any response or values. My code is: cbuffer MatrixBuffer : register(b0) { float4 test; };...
View ArticleFragment Shader played in Reverse
Hey!This is WebGl!I have this fragment shader that I found on shadertoy.com, and now I'm going to implement it via three.js. My issue is that I would really want to be able to go control the "time" of...
View ArticleMobile Game Reviews: Let's Talk War Wings
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleLooking for simple attack roll or skill roll mechanics
I'm writing a short article on game balance, specifically dealing with typical combat attributes, combat resolution systems, and how those values tie in to game balance, character progression, etc....
View ArticleD3D9 - Use Pixel Shader to copy texture to texture
Hey guys, having read a lot here in the forums before, I decided to sign up and ask for help with my problem. And I would really appreciate any help! I need to copy the contents of a D3D9 texture (1024...
View ArticleD3D9 VertexBlending on HW_PROCESSING
Hi guys, Microsoft decreased perfomance of software processing and its problem for my project. This change is from (win10 1607) Im using vertex blending for bone animation but my device does not...
View ArticleThe Making of Towards The Pantheon part 5
A prequel game for Towards The Pantheon titled Towards The Pantheon: Escaping Eclipse is planned for release on October 12th! A soldier wakes up in darkness with a headache - Where is he, and how did...
View ArticleBuilding Block Heroes - Mechafolk Factory
Building Block Heroes - Mechafolk Factory Now we're starting to get into the heart of Mechafolk territory! In this week's feature I discuss the birthplace of all Mechafolk, the Mechafolk Factory....
View ArticleSIMD 256-bit
I've been starting to optimize my code in anyway possible. I saw that some cpu's actually have 256-bit SIMD, but I was wondering if there is a way to detect this and fallback to the 128-bit on an...
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