Hello, I am trying to set some shader values in a cbuffer. Im not getting any response or values.
My code is:
cbuffer MatrixBuffer : register(b0)
{ float4 test;
};
-------------------------------------------------
#pragma pack(push,1)
struct CB_GBUFFER_UNPACK
{
D3DXVECTOR4 test;
};
#pragma pack(pop)
-------------------------------------------------
D3D11_BUFFER_DESC cbDesc;
ZeroMemory( &cbDesc, sizeof(cbDesc) );
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
cbDesc.ByteWidth = sizeof( CB_GBUFFER_UNPACK );
device->CreateBuffer( &cbDesc, NULL, &m_pGBufferUnpackCB );
D3D11_MAPPED_SUBRESOURCE MappedResource;
ic->Map( m_pGBufferUnpackCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
CB_GBUFFER_UNPACK* pGBufferUnpackCB = ( CB_GBUFFER_UNPACK* )MappedResource.pData;
pGBufferUnpackCB->test.x = 10.0f; pGBufferUnpackCB->test.y = 10.0f; pGBufferUnpackCB->test.z = 10.0f; pGBufferUnpackCB->test.w = 0.0f;
ic->Unmap( m_pGBufferUnpackCB, 0 );
ic->PSSetConstantBuffers( 0, 1, &m_pGBufferUnpackCB );
What is wrong?
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