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Realm of Mad God - 3D Perspective [question]

Hi guys. I'm interested in implementing an camera adjustable isometric view similar to realm of mad god, but in HTML5 instead of Flash. Basically, in that game, its isometric by default, but you can...

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[Android] Big graphical update on my game, let me know your thoughts :)

I made a big graphical update for my game inspired by the GO series. Let me know what you think! https://play.google.com/store/apps/details?id=com.giyomu.fantasytactics After: Before:

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Drawing with a nullptr vertex and index buffer in D3D11

Apparently, you can render a quad directly in d3d10< without using vertices and indices. The approach is: "In order to render a full screen quad, you will need to set both index and vertex buffers...

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Advice on creating a 2D Inventory System with Unity

Hi guys,Quick question.. do you know good tips or know a good Unity Tutorial that includes the following:- How to make a small 2D Inventory that appears on the upper part of the screen- For Inventory...

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3D Orthographic weirdness

I'm trying to setup a sort of 2.5D projection, think the 45 degree angle that old 2D RPGs have. The scene will be 3D, with walls perpendicular to the floor. Then I'll have an orthographic camera on a...

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ToolLine? Maya to HTC VIVE/STEAM?

I have a HUGE favor to ask of you guys. Does anyone know the basic ToolLine from Maya to publishing on Steam Community? I love Google Blocks and Tilt but after using Maya they seem way too simplistic....

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Composer Looking To Score Your Games!

Recently scored my first video game after working in features and shorts for a few years but as I'm a huge gamer myself I'm looking to carry on scoring games! Check out the tracks for Nova Empire and...

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Dynamic offsets for buffer arrays in vkCmdBindDescriptorSets

If I have an array of storage buffers or constant buffers with descriptor type UNIFORM/STORAGE_BUFFER_DYNAMIC how would I specify the dynamic offsets in bind descriptor sets? Offsets: A[0] = 256 A[1] =...

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The Western Samurai (I NEED A FEEDBACK CREW)

The Western Samurai (I NEED A FEEDBACK CREW) <3 http://www.chrisvr.com/rel/ChrisVR-ArcadeRoom.zip Hello everyone that is nice enough to click on the thread to my game, if you would be so nice could...

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The Western Samurai (I NEED FEEDBACK)

The Western Samurai (I NEED A FEEDBACK CREW) <3 http://www.chrisvr.com/rel/ChrisVR-ArcadeRoom.zip Hello everyone that is nice enough to click on the thread to my game, if you would be so nice could...

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Is the old C++ Workshop on this site good?

https://www.gamedev.net/forums/forum/41-cpp-workshop/ Thats the workshop I am referring to. It is over ten years old, but I imagine it is pretty good. It follows a professional book as a guide, and...

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Collider not generating "Event Hit"

I really don't understand what I'm doing wron here... I have a Box Collision component (I'll call it Collider) Attached to an ArrowComponent (needed only to offset the pivot of the Collider and match...

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I'm starting as an indie ! Any advices ?

Hi everyone ! Starting this month, i will be working my personal projects for a year at least. My goal is to release a game and an album before this deadline. I am : - A former game designer by degree...

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Game writing internships - finding my first step into the industry.

As I get closer to finishing college, not this final full year but two more terms after that (five terms total), where would I do to check out game writing internships? I'm looking to gain experience,...

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Can RWTexture2D variables as a parameter for a user-defined function

Hi, I am newer of Direct3D 11, and I want to get help from you. In Direct3D samples, we usually define RWTexture2D variables globally, and use it in functions directly. Is it legal to transfer this...

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Reddit users looking for developers

I posted a post on Reddit asking users for game ideas because I had reached a creators block(unfortunately), but one user, "notepad20" had an idea that caught my interest, we're now working together on...

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Virtual Reality and Augmented Reality – Who is in the Game?

The global augmented reality and virtual reality market is anticipated to witness remarkable CAGR of $150 Billion during 2017 – 2025 Advancing technology has given us so much new tech in a short span...

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Flying High Again

Looks like I've been neglecting this blog a bit too much lately so here is an update. I've been working on the Combat system a little more. Flying After cleaning up the unit action system, I've finally...

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Blessed by bug !

Fun fact story from Bob's development: During early stages of dev our character could only jump, so main gameplay mechanic looked like this: Later on some strange bug occured. Wnem you were pressing...

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Continuous Collision Detection of Scaling AABBs

Hello, I have been doing some research on continuous collision solutions, because I intend to have fast-moving bullets. However, the AABBs of these bullets may change in scale, either by scaling...

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