Quantcast
Channel: GameDev.net
Browsing all 17825 articles
Browse latest View live

Create EASY 2D Game in Unity

My independent project that I create alone. I want to show in this video how I draw and create a level with the second boss in the game. Pleasant viewing. I hope you will not remain indifferent.

View Article


Day 6

I went on a bit of a vacation. But I'm currently working out the details and the mechanics of how everything will work. Even on paper, I've had to go back, rewrite something, scribble it out, or put...

View Article


How to #include my own header into the game?

I'm trying to include my Header with helpful functions into my unreal project in order to be able to include it in many other .h classes generated from inside the Editor so that they all can access...

View Article

Understanding a grid algorithm for 2D multiplayer game which distributes...

I've come across a multiplayer game framework https://github.com/jondubois/iogrid and it features an algorithm to efficiently handle the movement and collisions of multiple players on a huge map. What...

View Article

What can we improve or push with modern game stories?

When I look at today's modern game narratives, I see a lot that fall under these categories : 1) AAA visually epic, linear stories with a single narrative or main quests with sidequests, 2) Indie's...

View Article


Day 7 - Final (GDD Complete)

I've finally finished my GDD. It's not perfect and it's my first time even doing one. I'm sure there are some major holes. But I got what I wanted from it. A taste of doing a GDD for a game that would...

View Article

What am I not understanding about programming?

I've typed this up several times, and I think this is as good as it's going to get. For a long time, I've understood programming concepts, but I am unable to write programs that I want. My favorite...

View Article

No Time!: It’s the VMD3 for September 3rd

As 'promised', this week's edition of the VMD3 is late, and it'll be quite brief. I'm keeping descriptions to a minimum and instead focusing of a screenshot blitz.First up, some usual housekeeping:...

View Article


Pricing Advice

Hi, I need a get a quote very soon to a mid level game company for a single screen design. A multi-layered 2D reward screen in Photoshop. Size is 5200 x 2048pixels . Game will be ad free and sold as an...

View Article


C++ Function is crashing Unreal...not sure why

As the title says, the function below is crashing the Unreal Engine but I can't understand the reason... I'm pretty sure that the first line is good. But the variable "World" in the second line, if I...

View Article

Any simple Game Document Design template?

Hi, Im studying Videogames Design and Development and Im almost launching my first game on Android. As many of us (I guess) I usually have ideas about videogames I would like to make in the future. The...

View Article

neo arcana a logical crisis is looking for a 3d graphics artist

Hi we are a growing team and are now in search for someone to assist with making monsters and generic mobs and such for the game. it's a strategic roleplaying game . similare to disgaea or children of...

View Article

Resolve a Depth/Stencil buffer

I need to resolve the depth buffer texture. This depth/stencil buffer (ID3D11DepthStencilView*) I get every frame with such parameters (from it's desc): SampleDesc.Count = 2; SampleDesc.Quality = 0;...

View Article


Simple C++ reflection with CMake

Simple C++ reflection with CMake - for engines of all sizes! A friend wrote a blog post about how to add reflection to C++ codebases without heavy template metaprogramming or external tools such as...

View Article

Looking for graphics artist for 2D game (revshare)

We have been developing a 2D game for android/ios and are getting closer to completion. It's now time to start working and thinking more detailed on the graphics side. Therefor we are looking for...

View Article


Compute-Shader: InterlockedAdd: buggy?

Hi, can anybody tell me why the first code is not working in my ComputeShader, and the second does? This piece of code procdues broken meshes: [numthreads(8,8,8)] void MarchingCubes2(uint3 threadId :...

View Article

Mobile Game Reviews: Let's Talk Parallyzed

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! In...

View Article


Screenshot Monday #4 - Hardware shop

Hi everyone :)uni Here's today screenshot, the Hardware Shop: SMLXL Want some tools to do your day-to-day activities. This is the place to go! And this is the building you should be looking for when...

View Article

PAX Panel: Is 2017 Going to be the Year of VR?

Every year someone always says that the next year will be the year of VR. Will 2017 finally be the year of VR? Read on to find out! If you think that I’m just going to PAX to take a break from...

View Article

View Matrix required for eye tracking

Hi all, I am busy working on a small project where by I wont to use a webcam to track a users 'eye position' (vector from persons eye position relative to the center of the screen) and use this 'camera...

View Article
Browsing all 17825 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>