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Dance dance revolution C++

Hi everyone ! I'm new to this forum, i've discovered it today and he seems really interesting ! To introduce myself i'm a beginner in game programming in general, never done it before... i have 1 year...

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Can I copy a game?

Hi Guys, My name is Serghei, I live in Moldova and I have a question: Can I copy a game's functionality legally? What I mean is that I want to make a game based on another game's idea/functionality....

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Mobile Game Reviews: Let's Talk Mushroom Wars 2

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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"When there were DOOM clones", a tale of originality and inner struggles...

I still remember the weird feeling of "I was there" that struck me the first time someone reminded me that "First Person Shooters" or FPS used to be called "DOOM clones", because DOOM was seen as the...

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Deferred MSAA

MSAA is not trivially supported for deferred rendering as is the case for forward rendering. I do not want multi sampling in my deferred parts. On the other hand, I still want to use multi sampling in...

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Stuck on implementing platformer collision

So I am trying to make a platformer for a promotional project. This platforming game is easy. Only static obstacles, some variations of platform levels such that the sprite can jump to the next...

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Unreal Blueprint - passing Constructor arguments for a spawned class

I didn't had much luck so far asking on the Unreal official forum (seems there is not much traffic over there ), so I'll ask my question here as well in the hope that someone knows ^_^' I'm trying to...

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Fifth Engine

Dragonfly Game Engine Game to perform on Fifth Engine, an engine that's capable of powering multi-layered framework, allowing complex core functions and effects; it is triple any framework it can...

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Feedback needed for game idea (Total War Styled Sci-Fi/Fantasy RTS)

Hi Guys, im looking for feedback for my game idea. The basic concept is a Total War styled post apocaliptic fantasy RTS with simplified, but entertaining gameplay. The following concept will not...

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New "paper puzzle" game - interested in design feedback!

Hello everyone! My name's Mark Johnson, and alongside Professor Simon Colton (http://ccg.doc.gold.ac.uk/simoncolton/) of the Computational Creativity Group (http://ccg.doc.gold.ac.uk/) at Goldsmiths...

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NeonAndroid Space Shooter WIP

NeonAndroid: This is a new game that has been in development for quite some time and is still a WIP. It's initialrelease will be for Android followed by a release for Windows and Linux. It is very...

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Crashed the Unreal engine, no idea why... x_x

Well, the class below is the only thing I messed with, is the player blueprint for the worm game, so the bug is 100% in the image below, problem is that I don't have the slightest idea of how to debug...

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Join: Weekly Game Jam

Yo. Looking for a regular game jam? Join us at the Weekly Game Jam. What is the Weekly Game Jam? The Weekly Game Jam is a weekly game-making challenge. Make a game or prototype in a week - stress free....

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Personals Ad: Some One to Discuss Design

I'm only going to try this once, since the pulse here is pretty slow and I don't want to annoy the community (that badly). I would love to have some one to talk to regularly (and probably casually)...

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Mobile Game Reviews: Let's Talk Carmageddon: Crashers

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! This...

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My Blog button

Is there a way we can make it a bit more prominent? Change the background color to green or something? Enlarge or bold the text?

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Need help achieving a programmatic 2D effect/animation

youtube link at 1:38 - 1:42, purple things (I think this is particle system) that come off from the moon. Someone else had decompiled the game in the past, and the assets shows that the dark blue area...

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Casual addictive one touch game

Slicky Futon I present you with pride my first ever mobile application/game, it's nothing fancy but it's a great time killer, and i need some serious and honest critique/feedback since my all my...

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Depth-only pass

I want to add a depth-only pass before my forward and deferred shading. In order to do this, I bind a nullptr as PS and a nullptr as RTV. But I get huge amounts of flickering and background leaking in...

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I dont want so-called VS2010 "errors" to be errors

Hello, I have a game which I originally wrote in DevCpp and Opengl2.0, but now I switched to Visual Studio (2010) and Opengl3.0, cause it allows a lot of things that are mandatory for making the game...

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