I'm planning to build 100 tiny games, (the specific number is not so important).
The general idea is to improve my skills, by pushing my comfort zones in game development.
I'm looking for a breakdown list of 100 tiny game concepts.
These are genre's, but then also pushing different concepts, like AI, physics, graphics, animation, etc...
Any thoughts on this. Or if there is another post or article you can point me to.
- Thanks!
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