Spoiler system needs more love :S
Spoiler is painfully hard/frustrating to use That is, if you mess up and include more than you need into it and then go and edit your topic, then good luck removing it My proof is my first message on...
View ArticleWhat are the advantages of creating normal maps the hard way?
I've built some simple normal maps out of meshes and a custom HLSL shader that writes their normals to the screen. While I've only used this for creating tiling normal maps, where I control the...
View Articlenew puzzle game [BoxBox - 3D Sokoban]
Hi! I am very pleased to introduce a new puzzle game, 'BoxBox - 3D Sokoban'. Piling, pushing, falling! BoxBox is a 3D sokoban puzzle game where you can feel new pleasure in 3D! Use bi-level structure...
View ArticleThe Flat Earth - A cartographer's wet dream/nightmare
My still fairly unoriginal work with blocks has reached a benchmark point: I have started shaping the previously random blocks into actual landscapes. Other than the octree level-of-detail thing, it is...
View ArticleProgress in 3D modelling and animation.
The colored woman's 3D modelling is finished. So, we just started mounting all the bones for the character's animation. We did Unwarp UVW her entire body in order to paint her afterwards. The colored...
View ArticleLow framerate during first seconds
Hi gamedev ! I'm facing a really strange performance issue occurring during the first seconds of my app. When launching the app, three scenarios: Some erratic frames at the very beginning, then 70+fps....
View ArticleShotgun Evolved (2-4 players /top-down shooter)
"Shootgun Evolved" is a simple mini-game top-down-shooter on a closed map :-2 to 4 players on the same computer shooting each other with shootguns that get more powerful when killing someone, with the...
View ArticleSecondary command buffers & staging buffers issues
So I've been trying to implement a multi-threaded resource system w/ vulkan in my free time, where a thread can request a resource to be loaded, and it gets pushed into a queue. On another thread, the...
View ArticleNeed some help with the Entity Component System
Hello, I'm currently trying to make a Minecraft Clone using OpenGL and using the ECS pattern. I didn't quite understood yet why I need the "Systems" when I already have components. My current structure...
View ArticleVAO required?
FINALLY, upgrading my engine to openGL 4. I was having some trouble so I started with a stripped down application and was wondering if VAO's are required, because I have a sample working, but if I...
View Article100 tiny games, ideas needed
I'm planning to build 100 tiny games, (the specific number is not so important). The general idea is to improve my skills, by pushing my comfort zones in game development. I'm looking for a breakdown...
View ArticleMod for Mac
Hello everyone! For the past week, I've been searching for a good game to mod (in particular doom, dark souls, half-life 2 or some kind of 3D platformer). Problem is, having a mac is cutting me off...
View ArticleI've no skill yet still overthinking!
I've read Object Oriented Prograamming C++ 4th Edition. Did some exercises, honestly I'd say I covered 70% of this book. Mark some topics for reread later. then I'm thinking go with The C++ Programming...
View ArticleCan I do a survey here? It is for my assignment.
Good day to everyone. I came to this forum in order to survey game developer since personally I don't know any game developer in my area. Those who are willing or interested to participate in my simple...
View ArticleWhat to Use for Bug Reporting?
Hey guys, What do you guys use for bug reporting? Is there any software that can integrate right into the game and add relevant info into the report? If not, I'm thinking of making this myself. Would...
View ArticleWhy won't this thing let me upload a photo to my profile?
I'm going to ask this question here amongst fellow audio guys, because I don't see a better place anywhere else to ask it. Why is the 'done' tab greyed out after I upload the photo? Pfft. Omg. Didn't...
View ArticleHow to have tamplates that only takes int[] ?
I was doing this experiment, code below #include <iostream> using namespace std; template<typename T> void decay_test(T& arr) { cout << sizeof(arr) << endl; cout <<...
View ArticleMy first experiences with game stories - what made me want to become a game...
I never played the classic consoles growing up. Parents never bought my siblings and I the SNES, NES, Sega, etc. Even if I was born in 1992, when those might or might not have existed, I never played...
View ArticleWhen transforming a directional light, why to use XMVector3TransformNormal()?
Hi, When reading Frank Luna's book Introduction to 3D Game Programming with DX11, chapter 10 stenciling, the author made a demo to achieve mirror reflection effect. He made tranformation matrix and...
View ArticleFocal Point Question, Computer Graphic
the self-taught thread profess you guys to be genius programmers at age 12 or something. so u figure you guys must know the answer the question i am stuck on. i'm programming a perspective game engine...
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