UnnyWorld on Steam
Hello there! We have been working on UnnyWorld for 3 years. We have started it on Games Jam. And now we finally released it. The game is written on Unity3d. For database we are using RethinkDb. We are...
View ArticleSokoban Deluxe
Sokoban is a puzzle game in which you have to move blocks strategically onto the marked spots. The complexity of the game is that the playing field doesn’t leave much room to work with, and you need to...
View ArticleEvi 11
Devil Evi, who was born in the weakest, most inferior eleventh caste of hell, was prepared for a boring monotonous life - draining cauldrons after boiling people in oil. But Evi does not care about...
View ArticleJewel Quest
Jewel Quest is a member of the great game genre, В“Three in a rowВ” and will provide hours of fun time! The game uses simplicity, novel gameplay and beautiful music in the background to entice you to...
View ArticleMobile Game Reviews: Let's Talk Dino Run 2
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A...
View Article100 Days of VR: Day 4 Going through the Unity Space Shooter Tutorial III
Here we are back on Day 4, today, we’re going to finish the Unity Space Shooter by adding the remaining UI, enemy spawning system, and then creating an end game state. So without anymore delays, let’s...
View ArticlePattern Matcher reads white space wrong
As my project is beginning to take shape, most of the problems I've encountered, I've been able to solve, but this latest one cunningly beats me, not because of any complexities but because I don't...
View ArticleFixing a visual bug that you never saw
Hi, I am releasing my 2d game on Steam, so sent it to review and they said it has some black and white rectangles covering parts of the screen. I don't have this issue on my old pc of course (amd 6670...
View ArticleReading/writing 16 bit unsigned integers from/to buffer
Hi guys, I would like to double-check with you if I am correct. I have a buffer of unsigned integers of format DXGI_FORMAT_R16_UINT, which I would like to read from the shader. Since there is no...
View ArticleOut of ideas for optimizing A* search, got any?
Here are the two main files: Path: https://pastebin.com/ZkrbJ78t AStar: https://pastebin.com/EVGazFtU A few things I've done to optimize the search: 1. Rather than a dictionary to keep track of scores...
View ArticleDynamic ibl
Hi guys, i implemented ibl in my engine. Currently i precompute cubemaps offline and use them in game. This works good, but its only static. I would like to implement dynamic cubemap creation and...
View ArticleHow would I throw a compiler error if the new function is used?
I want to prohibit the use of new, delete in one of my projects. There are still instances where I need the placement new operator to construct things like containers which need a constructor call. So...
View ArticleFrom the Forum – Issue #164
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Engage impulse engines Corona allows you many different ways to move...
View ArticleWolfenstein 3D Game Engine Black Book
Haven't seen any news about this posted here, and I just got my copy in the mail today, so I figured I'd mention it. I haven't had time to dive into it yet, but given Mr. Sanglard's previous work...
View ArticleConstructor/Destructor not being called
I just wanted to do some experiment with inheritance and virtual destructor, though before that I tested the base class with the code below, and noticed that no output appears in the console. Why is...
View ArticleDirectX install function error
hi everyone i want to convert the C++ code of the DirectXSetupGetEULAA() function to a vb.NET code; so my code is look like this: Public Declare Function DirectXSetupGetEULAA Lib _ "G:\Microsoft...
View ArticleSo I've developed technology that lets you gesture control most video games...
Sorry if this isn't the best section to post... Long story short: I've developed likely the only software which allows you to control most pc games with gesutres...It may also be used with VR in...
View ArticleC++ tile map collision detection
Hi! I'm trying to implement collision for my 2d platformer game.I understand basic meanings of how to detect it. I don't know how to implement it correctly though. That's how I render my map : void...
View ArticleMobile Game Reviews: Let's Talk Team Z: League of Heroes
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Is...
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