Hi guys,
I would like to double-check with you if I am correct.
I have a buffer of unsigned integers of format DXGI_FORMAT_R16_UINT, which I would like to read from the shader.
Since there is no dedicated HLSL 16 bit unsigned int type, I guess we should go with HLSL uint (32 bit) type.
Buffer<uint> g_InputBuffer : register(t0); // DXGI_FORMAT_R16_UINT
In this case, will each element of the input buffer be automatically converted into a corresponding uint (32 bit) element?
And vice versa, if I want to output to buffer of type DXGI_FORMAT_R16_UINT, I guess HLSL uint will be automatically converted to 16 bit unsigned?
RWBuffer<uint> g_OutputBuffer : register(u0); // DXGI_FORMAT_R16_UINT
uint value = ...
g_OutputBuffer[outIndex] = value;
Thanks!
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