the self-taught thread profess you guys to be genius programmers at age 12 or something. so u figure you guys must know the answer the question i am stuck on.
i'm programming a perspective game engine from scratch without open GL functions, and read up on how to 3d perspective work.
I get the basic gist of it. one issue so far.
how is focal point determined. wat value is used here. let's say if i were to create a camera for a game.
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