Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Sound FX HW in PC games today

$
0
0
Howdy folks. I've been out of the loop for many years. I remember the glorious days when I played Unreal 1 with my SoundBlaster-Live! and headphones, and it all sounded so real like I was really "in there", all the stuff those things emulated. Fast-Forward maybe 15 years or so. Then the last thing I remember reading that as of some Windows versions ago, EAX (and similar) is dead, not supported, and that's it. I haven't followed the development of what came out of that. Then we have today. Now I wonder mainly about 2 things: 1) Is everything that those dedicated hardware cards did years ago, done in software these days, presumably by a few big middleware flavors, as you can just throw a CPU core at it? 2) I see you can still buy expensive dedicated sound cards e.g. by Creative for more money than some people pay for their PC mainboard. What do they actually do vs. on-board sound "cards" (mainboard)? - unshaven

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>