I'm developing a game in Unity for the HTC Vive where I need to make 3D geometry disappear in front of the player if he gets too close so there isn't a weird moment where he is in front of a wall and then suddenly looking inside it. A transition of sorts.
But I also don't want the whole wall/object to disappear, rather just the part the player is moving through...
This is basically what I want to do, but in a different context. Does anyone have any idea how it's done?
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