Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Make geometry disappear in front of player if he gets too close? (VR)

$
0
0
I'm developing a game in Unity for the HTC Vive where I need to make 3D geometry disappear in front of the player if he gets too close so there isn't a weird moment where he is in front of a wall and then suddenly looking inside it. A transition of sorts. But I also don't want the whole wall/object to disappear, rather just the part the player is moving through... This is basically what I want to do, but in a different context. Does anyone have any idea how it's done?

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>