Shadow Mapping
I currently use three structured buffers for each light type (directional, omni and spot) and a constant buffer for light-related data (ambient, fog, number of each light type). In order to support...
View ArticleGame Promotion proposal
Hey Everyone! My name is Martin and I'm an owner of a website GeekDealsUS.com & Twitter account @GeekDailyDeal which has more than 100K followers. I want to propose a mutuallly beneficial deal. I...
View ArticleMaking Breakout - Code Structure help requested
I'm following the list of games a begginner should make suggested by Alpha_ProgDes and I'm about to start making Breakout, though this time I'll go the hardcore way with C++ & SDL instead of Unreal...
View Article[FreeImage] Utilities.h unresolved external if Windows.h is included above it.
Hi, I'm using the FreeImage library to load images into my game engine. However, I have a small problem. There is a header file called Utilities.h and it contains a function called SwapRedBlue32. My...
View ArticleNeed Help Choosing Art Style
Hi all! New member here. Need help... I'm stuck between two styles for a game I'm working on. Basically, one is based more comics based and the other is my first attempt at digital painting. Can I ask...
View ArticleScreenshot Monday #5 - Museum
Hi everyone! Today we are sharing a screenshot where you can see the Museum. This is the place where you will take all your collectibles for examination and learn more about them. The textures aren't...
View ArticleMobile Game Reviews: Let's Talk Rootworld
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A...
View Article32Bit Depth
The "HLSL Development Cookbook" uses DXGI_FORMAT_D32_UNORM/DXGI_FORMAT_R32_UNORM formats for the shadow map DSV/RSV. Unfortunately, these DXGI formats do not seem to exist (and if they did, I probably...
View ArticleLooking to put together a team of programmers and artists for games
Hello, A friend and I are trying to find people to help us with our respective games. His is a card game like Hearthstone, mine is a fun and humorous isometric tower defense game. We need programmers...
View ArticleSDL2 Draw scene to texture. SDL2 RenderTexture like SFML
I've been developing a 2D Engine using SFML + ImGui. Here you can see an image The editor is rendered using ImGui and the scene window is a sf::RenderTexture where I draw the GameObjects and then is...
View ArticleCritic my new Android game
Hello, I'm new here, please try my Android game and give me feedback about the concept and graphics I did everything from scratch and used Gimp + Blender for the graphics, so please tell me if it is...
View ArticleThe Cloud Tower - RPG game
HelloI am new here and I would like to share with you my game development.This is an isometric RPG game with a strong focus on the looks and story. I hope you take a look and tell me what you think....
View ArticleNew York Games Conference: Thoughts?
Hi guys, As a video game composer, I'm always given the advice to go to events like Game Sound Con and Game Developers Conference. Since I don't live in America, this isn't always possible. However, I...
View ArticleRoad to Anti-Aliasing in BRE
I want to implement anti-aliasing in BRE, but first, I want to explore what it is, how it is caused, and what are the techniques to mitigate this effect. That is why I am going to write a series of...
View ArticleWelcome to public release 2017.3135
Since our last public release (2017.3068) in April, our engineers have been very busy updating Corona, continuing to provide a world-class 2D development framework. This engineering cycle has focused a...
View ArticleMake geometry disappear in front of player if he gets too close? (VR)
I'm developing a game in Unity for the HTC Vive where I need to make 3D geometry disappear in front of the player if he gets too close so there isn't a weird moment where he is in front of a wall and...
View ArticleHeightmap, marching squares, contour map, triangulation, then 3D mesh
I want to make game terrain using something like a heightmap, but I want vertical cliffs and none of the usual artifacts that go along with the limited resolution of a heightmap. So why not use...
View Article[Art Admin, Texture Artist, Promotional Artists, +More] Wanted For SciFi RTS...
This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have...
View ArticleProgression Mechanics
Progression Mechanics The Garage, Northwestern University, Chicago, Illinois, United States
View ArticleIdea for game
Hi. I am planning to make a tank simulator game. My main program to do this is Unity Pro. Any tips?
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