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Shadow Mapping

I currently use three structured buffers for each light type (directional, omni and spot) and a constant buffer for light-related data (ambient, fog, number of each light type). In order to support...

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Game Promotion proposal

Hey Everyone! My name is Martin and I'm an owner of a website GeekDealsUS.com & Twitter account @GeekDailyDeal which has more than 100K followers. I want to propose a mutuallly beneficial deal. I...

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Making Breakout - Code Structure help requested

I'm following the list of games a begginner should make suggested by Alpha_ProgDes and I'm about to start making Breakout, though this time I'll go the hardcore way with C++ & SDL instead of Unreal...

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[FreeImage] Utilities.h unresolved external if Windows.h is included above it.

Hi, I'm using the FreeImage library to load images into my game engine. However, I have a small problem. There is a header file called Utilities.h and it contains a function called SwapRedBlue32. My...

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Need Help Choosing Art Style

Hi all! New member here. Need help... I'm stuck between two styles for a game I'm working on. Basically, one is based more comics based and the other is my first attempt at digital painting. Can I ask...

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Screenshot Monday #5 - Museum

Hi everyone! Today we are sharing a screenshot where you can see the Museum. This is the place where you will take all your collectibles for examination and learn more about them. The textures aren't...

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Mobile Game Reviews: Let's Talk Rootworld

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A...

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32Bit Depth

The "HLSL Development Cookbook" uses DXGI_FORMAT_D32_UNORM/DXGI_FORMAT_R32_UNORM formats for the shadow map DSV/RSV. Unfortunately, these DXGI formats do not seem to exist (and if they did, I probably...

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Looking to put together a team of programmers and artists for games

Hello, A friend and I are trying to find people to help us with our respective games. His is a card game like Hearthstone, mine is a fun and humorous isometric tower defense game. We need programmers...

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SDL2 Draw scene to texture. SDL2 RenderTexture like SFML

I've been developing a 2D Engine using SFML + ImGui. Here you can see an image The editor is rendered using ImGui and the scene window is a sf::RenderTexture where I draw the GameObjects and then is...

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Critic my new Android game

Hello, I'm new here, please try my Android game and give me feedback about the concept and graphics I did everything from scratch and used Gimp + Blender for the graphics, so please tell me if it is...

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The Cloud Tower - RPG game

HelloI am new here and I would like to share with you my game development.This is an isometric RPG game with a strong focus on the looks and story. I hope you take a look and tell me what you think....

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New York Games Conference: Thoughts?

Hi guys, As a video game composer, I'm always given the advice to go to events like Game Sound Con and Game Developers Conference. Since I don't live in America, this isn't always possible. However, I...

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Road to Anti-Aliasing in BRE

I want to implement anti-aliasing in BRE, but first, I want to explore what it is, how it is caused, and what are the techniques to mitigate this effect. That is why I am going to write a series of...

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Welcome to public release 2017.3135

Since our last public release (2017.3068) in April, our engineers have been very busy updating Corona, continuing to provide a world-class 2D development framework. This engineering cycle has focused a...

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Make geometry disappear in front of player if he gets too close? (VR)

I'm developing a game in Unity for the HTC Vive where I need to make 3D geometry disappear in front of the player if he gets too close so there isn't a weird moment where he is in front of a wall and...

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Heightmap, marching squares, contour map, triangulation, then 3D mesh

I want to make game terrain using something like a heightmap, but I want vertical cliffs and none of the usual artifacts that go along with the limited resolution of a heightmap. So why not use...

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[Art Admin, Texture Artist, Promotional Artists, +More] Wanted For SciFi RTS...

This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have...

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Progression Mechanics

Progression Mechanics The Garage, Northwestern University, Chicago, Illinois, United States

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Idea for game

Hi. I am planning to make a tank simulator game. My main program to do this is Unity Pro. Any tips?

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