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MathC - a C math library for 2D and 3D programming

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I was in doubt whether to post this on Programming -> Math and Physics or in Your Announcements. Since it's a project, I will leave here. As I was writing my C game engine, I decided to decouple the math implementation and make its own library. It has implementation for 2D vectors, 3D vectors, 4D vectors, quaternions and matrices. It's mainly for game programming. Github: https://github.com/ferreiradaselva/mathc Feedback is appreciated, too. Especially on the math aspects (lacking functions, math errors), since I don't have a particularly professional background with math.

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