I was in doubt whether to post this on Programming -> Math and Physics or in Your Announcements. Since it's a project, I will leave here.
As I was writing my C game engine, I decided to decouple the math implementation and make its own library.
It has implementation for 2D vectors, 3D vectors, 4D vectors, quaternions and matrices.
It's mainly for game programming.
Github: https://github.com/ferreiradaselva/mathc
Feedback is appreciated, too. Especially on the math aspects (lacking functions, math errors), since I don't have a particularly professional background with math.
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