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Invitation: GDNet Official Discord chat room

Some of you may have noticed that there is a GDNet Discord Chat link in the upper right corner. GameDev has had real-time chat in many forms over many years, but historically the chat has been heavily...

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Invitation: GDNet Official Discord chat room

Some of you may have noticed that there is a GDNet Discord Chat link in the upper right corner. GameDev has had real-time chat in many forms over many years, but historically the chat has been heavily...

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Epic Announces 3rd Annual Epic MegaJam

Epic has announced its third annual Epic MegaJam to kickoff on November 2nd at 2pm ET, when the theme will be announced over livestream through Twitch, Facebook, and YouTube. The event lasts seven days...

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Epic Announces 3rd Annual Epic MegaJam

Epic has announced its third annual Epic MegaJam to kickoff on November 2nd at 2pm ET, when the theme will be announced over livestream through Twitch, Facebook, and YouTube. The event lasts seven days...

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Hi, I'd like to make music for your games

Hi, I've been making music for a while now, and I've got too much free time lately, so I'd like to make some music for some games. I make a lot of dark/distorted/electronic/experimental stuff, and I...

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Day To Night Cycle.

Day, Night and all that's in between.—Brua-1589

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2D Camera Jitters

Hey, I'm running through some game tutorials and have just implemented my camera. It scrolls, following the player sprite, and culls tiles from the map outside of bounds. One thing I'm noticing is some...

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Doing fun stuff strictly in a fragment shader: how to do perspective and draw...

This question isn't as much about how to do stuff as it is about how to find existing tutorials on doing this stuff. I just can't seem to find the right search terms. I want to understand and do stuff...

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Dylan B's music: feedback please

I'm pursuing a career as a composer/music producer and I'd like some feedback on my music. Please check out the embedded tracks below as well as my other works on Soundcloud and let me know what you...

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The Balcony arcade mode updates

Protecting yourself from flesh hunting zombies can be hard. In order for you to stay alive, you will need more than a water bottle, something bigger. Luckily there is a possibility to call in an air...

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What do I use to compile games for the PSP?

What do I use to compile games for the PSP? Is that even possible?

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Unity Timing

Hello guys, i make game in unity and i don't know how to make time script. i need to make how much points i have then gameplay begin to be faster. I try on this way but wont work i don't know much to...

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MathC - a C math library for 2D and 3D programming

I was in doubt whether to post this on Programming -> Math and Physics or in Your Announcements. Since it's a project, I will leave here. As I was writing my C game engine, I decided to decouple the...

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The Death Or Life Of An Indie Game.

if You've been following the progress of this project, you'd know it's in its beginning stages, the question is now weather it go's any further. Unfortunately I cannot make that determination on my...

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I was hoping I wouldn't have to ride the Linux horse, but...

I'm trying to follow this tutorial. I'm on step 2: Download the PSP Tool Chain package (see Resources). Download this to "C:\cygwin\home\USER" (replace "USER" with your computer user name). Switch back...

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Earthbound fan game!

Im making a game in construct 3 (I'm using this because this is the only game engine that i know really well) and it is based off of earthbound. I actually have some stuff already and i have some team...

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Spellbound: September Update

PAX: I went to PAX as an attendee and checked out a few booths and games. I was thinking about setting up a booth in the VR section, but the financial reality made that impossible. I just can't afford...

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Size doesn't really matters...right?

I was completing a challenge on codefights, the challenge was: Below my solution and the top rated solution: MySolution: string buildPalindrome(string str) { auto BeginIt = str.begin(); auto EndIt =...

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100 Days of VR: Day 20 Fixing Game Object Collider in Unity

Welcome back to another exciting day of Unity development at day 20! Can you believe it? We’re 1/5 of the way to 100 days! I’m hoping that the momentum will keep me going forward until I ship...

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