Dev Blog: Week 18 - Really close to release
Hello Hell Warders, we are now close to the finish of our game update, there are some new updates for you guys!! Release date should be in 2 weeks time!! Sorry for the delay!! Our campaign mode for Act...
View ArticleDay 19 Creating Player Health System and Health UI in Unity
In the current state of our game, we can defeat the enemy, however we can never lose. Today in Day 19, we’re going to start working on the code to fix this. The first step is that we’re going to create...
View ArticleSpawning System Overhaul and overcoming the obstacle of enemy pattern making
The Grid Wow, it’s been a while, but things are moving forward slowly but surely! I’ve been busy with lots of coding and programming enemies and i encountered some difficulties in proper positioning....
View ArticleNonUniformResourceIndex in Vulkan glsl
I need to index into a texture array using indices which are not dynamically uniform. This works fine on NVIDIA chips but you can see the artifacts on AMD due to the wavefront problem. This means, a...
View ArticleCinematic enough or too much? Choir / Orchestra
Would be interested in getting some feedback on the last piece I worked on called 'High Elves Theme'. Some production and orchestration tips are welcome as i'm trying to get to the next level! It's the...
View ArticleSo.. Where do I begin?
Hi! Basically, game development is something I've wanted a career in for a few years but I've never really known how to get started. I've downloaded Unity and worked through a few of their tutorials...
View ArticleGlobal Operator
I'm setting up a class as a value type using "asOBJ_VALUE | asOBJ_POD | asGetTypeTraits<Obj>()" flags in the registerobjecttype function. I've set up the object properties, methods, override...
View ArticleConverting Degrees/Radian to Vector2 is messy
Hi Guys, I was wondering if some one could give me some tips on converting Degrees/Radians to Vector2. Degrees to Radians and vice versa is fine. Im using "new Vector2((float)Math.Sin(r),...
View ArticleCan we get signatures?
I'd like to have a link at the bottom of my posts so I don't always have to go digging through the articles section. I get not having all manner of text in a signature. But the ability to have a URL or...
View ArticleWhat would you change about my main scene ?
I'm not an artist, so my technical skills are kinda limited. But still, don't be afraid to get technical with your comments and don't hesitate to share some tutorials or articles with me, it would be...
View ArticleMobile Game Reviews: Let's Talk Gladiator Rising
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Play...
View ArticlePixel Artist Looking For Projects
Hello. I am a pixel artist and here is my portfolio. Past experience I have worked hard one month on Maiveos: The Mask of Acknowledgement. Portfolio Contact Discord Mikix#9604
View ArticleConcept Markup
Here's the first mark up, Nothing functional but you get the Idea —Brua-1589
View Article2D game | RAWconcrete
2D game | RAWconcreteRAWconcrete is being developed by a small highly skilled group of enthusiasts, in Unity engine. At the moment our aim is to create a short demo for the Kickstarter campaign....
View ArticleInventory Bug Fixes!!!
The inventory now supports; Moving items from slot to slot, dropping items, picking item up off of the ground and using consumables.
View ArticleNPC and Inventory update
Wellingtion got a new UI, the Inventory is now scroll-able.—Brua-1589.
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