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Dev Blog: Week 18 - Really close to release

Hello Hell Warders, we are now close to the finish of our game update, there are some new updates for you guys!! Release date should be in 2 weeks time!! Sorry for the delay!! Our campaign mode for Act...

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Day 19 Creating Player Health System and Health UI in Unity

In the current state of our game, we can defeat the enemy, however we can never lose. Today in Day 19, we’re going to start working on the code to fix this. The first step is that we’re going to create...

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Spawning System Overhaul and overcoming the obstacle of enemy pattern making

The Grid Wow, it’s been a while, but things are moving forward slowly but surely! I’ve been busy with lots of coding and programming enemies and i encountered some difficulties in proper positioning....

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NonUniformResourceIndex in Vulkan glsl

I need to index into a texture array using indices which are not dynamically uniform. This works fine on NVIDIA chips but you can see the artifacts on AMD due to the wavefront problem. This means, a...

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Cinematic enough or too much? Choir / Orchestra

Would be interested in getting some feedback on the last piece I worked on called 'High Elves Theme'. Some production and orchestration tips are welcome as i'm trying to get to the next level! It's the...

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So.. Where do I begin?

Hi! Basically, game development is something I've wanted a career in for a few years but I've never really known how to get started. I've downloaded Unity and worked through a few of their tutorials...

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Global Operator

I'm setting up a class as a value type using "asOBJ_VALUE | asOBJ_POD | asGetTypeTraits<Obj>()" flags in the registerobjecttype function. I've set up the object properties, methods, override...

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Converting Degrees/Radian to Vector2 is messy

Hi Guys, I was wondering if some one could give me some tips on converting Degrees/Radians to Vector2. Degrees to Radians and vice versa is fine. Im using "new Vector2((float)Math.Sin(r),...

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Can we get signatures?

I'd like to have a link at the bottom of my posts so I don't always have to go digging through the articles section. I get not having all manner of text in a signature. But the ability to have a URL or...

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What would you change about my main scene ?

I'm not an artist, so my technical skills are kinda limited. But still, don't be afraid to get technical with your comments and don't hesitate to share some tutorials or articles with me, it would be...

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Mobile Game Reviews: Let's Talk Gladiator Rising

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Play...

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Pixel Artist Looking For Projects

Hello. I am a pixel artist and here is my portfolio. Past experience I have worked hard one month on Maiveos: The Mask of Acknowledgement. Portfolio Contact Discord Mikix#9604

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Concept Markup

Here's the first mark up, Nothing functional but you get the Idea —Brua-1589

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2D game | RAWconcrete

2D game | RAWconcreteRAWconcrete is being developed by a small highly skilled group of enthusiasts, in Unity engine. At the moment our aim is to create a short demo for the Kickstarter campaign....

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Let's get some stuff working

We have a movement and a buggy Inventory.—Brua-1589

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Inventory Bug Fixes!!!

The inventory now supports; Moving items from slot to slot, dropping items, picking item up off of the ground and using consumables.

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First NPC

Meet Mr. Wellington.—Brua-1589

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NPC and Inventory update

Wellingtion got a new UI, the Inventory is now scroll-able.—Brua-1589.

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Item Shop!

self Populating Item shop.—Brua-1589.

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Let There Be Light!

New Mobile Optimized Lighting system.—Brua-1589.

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