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Leaning how to make a game engine in OpenGL SDL/GLFW

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A friend of mine and I are making a 2D game engine as a learning experience and to hopefully build upon the experience in the long run. -What I'm using: C++;. Since im learning this language while in college and its one of the popular language to make games with why not. Visual Studios; Im using a windows so yea. SDL or GLFW; was thinking about SDL since i do some research on it where it is catching my interest but i hear SDL is a huge package compared to GLFW, so i may do GLFW to start with as learning since i may get overwhelmed with SDL. -Questions Knowing what we want in the engine what should our main focus be in terms of learning. File managements, with headers, functions ect. How can i properly manage files with out confusing myself and my friend when sharing code. Alternative to Visual studios: My friend has a mac and cant properly use Vis studios, is there another alternative to it?

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