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Error Code: D3D11_ERROR_FILE_NOT_FOUND (0X887C0002) Calling: D3DX11 CompileFromFile

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Hello, I started to reading DirectX 11 Programming by Frank Luna but I'm encountered with weird problem I'm not able to solve because I even can't find people with exact same problem. As you see I'm using VS2010 and DirectX 11, I mean my setup is exact the same as in the book. The error occurs in the first sample of the book (BoxDemo.cpp). I think the error is in lines: HR(D3DX11CreateEffectFromMemory(compiledShader->GetBufferPointer(), compiledShader->GetBufferSize(), 0, md3dDevice, &mFX)); (See screenshots below). Could anyone help me? Maybe there are some people with the same error or who solved it. Thanks in advance.

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