HI, I'm not sure what this forum is all about so I hope I'm at the right place.
I have decided to create a new "Board Game". Does that fit in with this forum?
The type of game I would like to design is a cooperative game where all the players work together to try to overcome the problems presented by the game itself. I already have quite a few ideas of how I would like the game to be. For example, I have an idea for the board design, how the players would move around the board, what the strategies would be, and how the game can be won or lost. But this is just an overall brainstorming idea, not a working model.
For additional information, I can point to an existing board game called "Darkest Night" which is somewhat similar in many ways to the game I would like to design. Of course there will be major differences as well. But understanding how "Darkest Night" works will help to give an idea of how my game should end up working.
Darkest Night Review
My game will ultimately be more complicated, but no point in getting into that here.
My Question:
How do I go about creating a mathematical or structured model of the strategy and points system of the game? Having an idea is one thing, making the idea work is a whole different beast.
The game itself will be a board game, no computer involved. However, I can see where writing up a computer simulation of the game could be helpful in terms of figuring out how to weigh the actions taken by the players when presented with various situations so the points system works out in a meaningful way allowing the game to be won if a realistic strategy is played.
In other words, I need to create some sort of flow chart or algorithm to help me determine how to set up points systems that make sense and work out well.
I have programming experience using Visual C#. So I could write a simulation program using that. However, at the current moment I have no clue how to even begin in terms of a flowchart or algorithm outline. That's what I need to get started. Once I have a well-defined flowchart or algorithm then I'm home free. I can work with programming in all the details using that overall structure.
So how to I set up a game strategy structure?
Like I say, if I had an algorithmic model of the strategy used for Darkest Night, I could expand on that. But I don't even know how to design something like Darkest Night.
Thanks for any suggestions, and I hope this is the right forum for these questions.
James
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