Here, I introduced myself, but I didn't pose any questions. Now I've thought more about what I wanted to ask.
Eric Barone, also known as ConcernedApe, created Stardew Valley entirely on his own in 4 and a half years. He is such a huge inspiration to me. Like him, I have multiple talents and interests, and one of the biggest things that draws me to game development is the potential to utilize most, if not all, of my skills. I don't want to just be a programmer, or just make art, you know? I want to be with the game, almost every step of the way, from concept to publication and beyond.
But that's a lot of skills to cultivate. How do I balance it all without suffering in every area? How much is too much?
Skills or talents that I have, in some quantity (meaning, I have the capacity to do this well, someday):
Programming
Visual Art
Music and Composition
Writing and Storytelling
The most intimidating aspect to me is the overall design, handling things like mechanics — like it currently bewilders me how someone would go about balancing stats and numbers in a game. But I see that also as a challenge, a skill that I can cultivate with time as I create and finish more and more projects.
I'm thinking that, if I were to be part of a team, I might want to be a Game Designer. Just because I could be a jack of all trades well enough to communicate and work with others specializing in certain areas of the game's production. But my heart is also in Indie, and in "Doing it all myself."
How do I make it work? Can I do it? Is it worth doing?
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