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Bloom

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How is Bloom implemented? Is it just like: Down sample the HDR image (1/16, 1/8?) Create a "bloom texture" where each texel := hdr * saturate(luminance - threshold * average_luminance) Apply Gaussian to the bloom texture in horizontal and vertical direction (separable) Add to the (non-down sampled) HDR color the sample of the bloom texture (scaled by some other parameter?)

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