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Check out this new Break Out Clone

Colourfull , Beutifull Music, Challenging 29 levels, Great Neon Breaker is a BreakOut clone, if youre fan of this genre , then you must try it Available for PC , MacOS and Linux Great Neon Breaker...

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Francois DIY - Do it Yourself Gaming

I've been working on creating my own version of Mario Maker or Lunar Magic with the exception that you can create your own graphics and program your own characters from scratch to create any kind of 2D...

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Depth-of-field

What does one normally use as the "2nd texture" to blend with your image based on your depth buffer to simulate depth-of-field? Is this just a down-scaled version of the given image? And if so which...

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Bloom

How is Bloom implemented? Is it just like: Down sample the HDR image (1/16, 1/8?) Create a "bloom texture" where each texel := hdr * saturate(luminance - threshold * average_luminance) Apply Gaussian...

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My first triangle

Hello all, I'm very new on OpenGL and at this beginning I've found it very complex. I would think C++ is the most complex language but it's better. Anyway, the code below is for rendering my first...

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Which is better?

FIFA V PRO EVO

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Testing Multiplayer with Steam, bypass limited accounts?

I'm using FacePunch networking for Online gameplay in my upcoming Steam title. Newly created accounts, are limited until they spend $10. I need to test a 32 player game, so this is a problem. Is there...

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How to increase the triangle count / tessellate a lo-res ID3DXMesh?

If the model comes out as a low-res mesh (.X file), because I want to do something like convex decompositions, voroni kind of thing... I want to increase the triangle count / division of the mesh... If...

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Joints Puzzle Game

Genre: Puzzle Gameplay: The task is to turn all dots in a figure into green color with minimum number of moves and time. Players get hints after successful level completion, which could be bought in...

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Day 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in...

Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked. Today, we’re going to look at how we can install our game directly into the phone....

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صيانةوايتوستنجهاوسبالقاهرة 01092279973 - 0235700994

الصيانةالافضلفىمصرترحببكماكبرمركزصيانةاجهزةوايتوستنجهاوس 01092279973@ 0235700997 @ 01220261030@ 0235700994@ 01112124913@ 0235700994 @ 0235700997@...

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صيانةوايتوستنجهاوسبالجيزة 01112124913 - 0235700997

الصيانةالافضلفىمصرترحببكماكبرمركزصيانةاجهزةوايتوستنجهاوس 01092279973@ 0235700997 @ 01220261030@ 0235700994@ 01112124913@ 0235700994 @ 0235700997@...

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صيانةوايتوستنجهاوسبالمنصورة 01220261030 - 0235700994

الصيانةالافضلفىمصرترحببكماكبرمركزصيانةاجهزةوايتوستنجهاوس 01092279973@ 0235700997 @ 01220261030@ 0235700994@ 01112124913@ 0235700994 @ 0235700997@...

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صيانةوايتوستنجهاوسبالاسكندرية 01092279973 - 01112124913

الصيانةالافضلفىمصرترحببكماكبرمركزصيانةاجهزةوايتوستنجهاوس 01092279973@ 0235700997 @ 01220261030@ 0235700994@ 01112124913@ 0235700994 @ 0235700997@...

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توكيلوايتوستنجهاوسبالجيزة 01112124913 - 0235700994

الصيانةالافضلفىمصرترحببكماكبرمركزصيانةاجهزةوايتوستنجهاوس 01092279973@ 0235700997 @ 01220261030@ 0235700994@ 01112124913@ 0235700994 @ 0235700997@...

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I need a lessons

Welcome everyone! Some questions have arisen, I would like to ask for your help. Modular video game modeling. My 1st question: I created the wall models, from multiple elements. Can i erase any non...

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Showing or hide variables[Unreal engine 4]

Hi there, I would like to make a quick question for unreal engine. I have a master class called Door, and this door has 3 variables, aimationDuration, Start Delay and an Enum with 2 options -...

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Low-latency, determinism, and multithreading

Usually, an engine has to strike a balance between these three factors, sacrificing at least one to maximize another. I'm looking for some information on how various engines deal with each of these...

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Do models go inside a BSP?

Hey guys, So I'm starting to think about BSP for my engine, which so far only supports models. And I've got a couple stupid questions. How are static and dynamic models usually used with the BSP...

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SharpDX ShaderReflection; get ShaderByteCode from EffectPass

Hello, i want to use - fxc Effect compiler to compile my Fx Files with, Techniques, Passes, Shaders to ByteCode => no Problem - SharpDX ShaderReflection to get attributes of every used Shader to...

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