Hey guys,
So I'm starting to think about BSP for my engine, which so far only supports models. And I've got a couple stupid questions. How are static and dynamic models usually used with the BSP visibility side of things? As far as I'm aware, dynamic models only use the BSP tree as a way to cull before visibility culling, so i guess I can compare an OOBB to the BSP tree leaves - is this correct? How do static meshes affect the BSP tree in terms of blocking visibility?
Thanks in advance!
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