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Open World Terrain Generation process question

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Hello guys! I have an idea to create an open world survival multiplayer game. Could you please give me some recomendation, is it ok to use Unreal Engine for this? What is the simple way to get big location generated with hills, forest, lakes, rivers.. I don't want to spend much time to create all this staff, just want to focus on person of player and on some objects in game. Appreciate your help.

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