Hi guys, anyone experienced with DX11 could look at my graphics.cpp class? I got fonts rendering correctly
with painters algorithm - painting over the other 3d stuff each frame, however, whenever I turn the camera left or right,
the fonts get smushed narrower and narrower, then disappear completely.
It seems like the fix must be a very small change, untying their rendering from the cam direction,
but I just can't figure out how to do it under all this rendering complexity. Any tips would be helpful, thanks.
https://github.com/mister51213/DirectX11Engine/blob/master/DirectX11Engine/Graphics.cpp
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