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Need help with Rastertek tutorial - making a 2D font overlay

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Hi guys, anyone experienced with DX11 could look at my graphics.cpp class? I got fonts rendering correctly with painters algorithm - painting over the other 3d stuff each frame, however, whenever I turn the camera left or right, the fonts get smushed narrower and narrower, then disappear completely. It seems like the fix must be a very small change, untying their rendering from the cam direction, but I just can't figure out how to do it under all this rendering complexity. Any tips would be helpful, thanks. https://github.com/mister51213/DirectX11Engine/blob/master/DirectX11Engine/Graphics.cpp

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