I hope this is in the right forum.
I'm new to this community, but I've been programming engines for many years as a hobby.
I'm now writing a simple Direct3D 12 game engine, with audio and multithreading support, for Windows (GNU GPL license). I know there are several ready-to-use engines out there, but my goal is not to compete with Unity or any of the others. I mainly want to explore the issues involved with creating these engines, and that's why I'm posting about it here. I also want to help beginners, so this can be used as a learning tool, everyone feel free to copy code (I'll be posting it on Sourceforge, and put sample output on YouTube). Also, if anyone asks me to add a feature to the engine, I will try to implement it. Finally, I want to become familiar with the terminology and industry practices involved, since I am self-taught.
Most of the engine is already planned out, but I want to write some code before divulging the plan to show that I am capable of creating this.
I'm going to finish this post and write some initialization code. If anyone has any comments or ideas, please reply, otherwise I'll be back with a YouTube video.
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