Hi there. If this isn't the right subforum to post this, move it please.
I recently created a Kickstarter for a wrestling game in August. I had started marketing it in January when it was revealed, and had huge interest from a number of parties that grew my twitter by 300+ followers, with a lot of big names such as content creators and even a famous wrestler. When me and my team put together enough marketing and asset material, we launched it.
Kickstarter Link
We kept communicating with our backers who reached a total of nearly 500 and informed numerous channels and people of our game. And yet, in the end, we failed to reach our goal. Some said that the kickstarter goal was too high. Others said that it was the artstyle. Some said it's because we didn't have the right amount of followers. And some said that maybe the project's presentation wasn't good or clear.
So I will like to ask other professionals in the industry if they will like to critique what we offered. Education of my failures is always welcomed. We are currently producing a playable demo to release to the public and hopefully get more people aware and trusting in our product to try a second time with crowdfunding in a couple of months. What do you guys think we as a team should do now? Should we continue on this path? Or should we sit down and scale back our expectations and project for an easier attainable scope that the public would trust? 10K is a lot easier to raise than 60K.
Thank you.
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