std::string_view
Can string_views be used in combination with setters? I would like to have something like the code below. Unfortunately, my constructors are ambiguous for the second invocation. The view is capable of...
View ArticleKickstarter Critique
Hi there. If this isn't the right subforum to post this, move it please. I recently created a Kickstarter for a wrestling game in August. I had started marketing it in January when it was revealed, and...
View ArticleProject Valiant
Project Valiant About the Game: Project Valiant (Name not final) would be a semi open world rpg in a fantasy/steampunk setting. It would be mostly story driven, but with action elements. The dev team...
View Articleusing World transform to move objects stored on a single vertex buffer
0I'm currently learning how to store multiple objects in a single vertex buffer for efficiency reasons. So far I have a cube and pyramid rendered using ID3D12GraphicsCommandList::DrawIndexedInstanced;...
View ArticleWhat do you do when you don't know in advance the total number of textures...
I don't know in advance the total number of textures my app will be using. I wanted to use this approach but it turned out to be impractical because D3D11 hardware may not allow binding more than 128...
View ArticleDev Blog: Week 24 Act 2 incoming!
Welcome to Dev Blog Week 24, we are close to finishing Act 2!! We are balancing the monsters and towers, but this might take a week or two to finish it. There will be a total of 6 maps, including a...
View Article(DX9) Problem Octree with a Big Static Mesh - Urgent Help
Hey, Im trying to use this Octree sample from Davig Ang https://www.programmingmind.com/demo/basic-octree What happens its that works perfectly with small meshes or medium meshes, buuut, with a really...
View ArticleLF> Contributions
Hello, I'm Lollipop. I have hobby project it is in very beginning phases. I'm looking for people to come in see my ideas and add input, nicely and respectfully poke holes in everything and even...
View ArticleSurvey regarding which AI 2d pathfinding and what method is easy to use
Hello guys, I just registered this site and heard from my lecturer that this a good site to talk about certain topics since my research topic are mostly programmer who are experienced with AI can...
View ArticleConstant buffer padding for array of structs
I am confused why this code works because the lights array is not 16 bytes aligned. struct Light { float4 position; float radius; float intensity; // How does this work without adding // uint _pad0,...
View ArticleMaterial for game developing
Hey, I was wondering if you could help me with some begginer game development material such as Books, websites, etc. I find myself a little bit lost since seems that there only few websites (from my...
View ArticleGood Experience with Video Player
MP3 is still one of the most used audio file formats today. This is the reason why people are usually focused on MP3 players when they are looking for modern audio players. Even though the essence of...
View ArticleAdjust angle towards another angle
So I have two angles, a1 and a2, in the range [0, 2*PI). I want to adjust a1 .01 radians towards a2. How do I determine if I need to add or subtract .01 radians? I understand that I can calculate the...
View ArticleDigital Security in 2022: A Five Year Projection
Digital security is at the heart of many company worries, especially considering the torn-from-the-headlines scare tactics about massive breaches and hacks. It’s astonishing just how many hacks take...
View Articleinteractive renderer(named XRay) base on cuda
XRay is a gpu renderer for interior rendering. we can edit scene and material in unreal engine3/unreal engine4/unity 3d. and rendering it in xray. there is a video show interactive rendering.
View Articleinfo about 'world' in MVC design
Hello all, My question is a bit hard to describe but hopefully it will do... I just wonder what you guys think is the 'best' way of getting info about the model in your view(s).. To clearify (i hope...
View ArticleTactical Pathfinding - Unity3D
Hi All, I am currently trying to create a tactical pathfinding system using Unity's built-in Navigation. The problem is I can't find an elegant enough solution to my problem. This is what I am trying...
View Article[Android][iOS] Breakout vs Color Match
Breakout vs Color Match is the simplest and hardest game you will ever play. The gameplay is like those games where you break bricks, but there are no blocks to break, and instead you have to color...
View Articleart and design in Maya and Unreal Engine
Hello there I need a good text book containing exercises for (Maya and Unreal Engine) so that I can create some new and original content. For programming I have been using C++ Primer which satisfies my...
View ArticleVulkan render pass interdependencies?
Hi, In Vulkan you have render passes where you specify which attachments to render to and which to read from, and subpasses within the render pass which can depend on each other. If one subpass needs...
View Article