Starting Out
I know that there is no right answer to "which game engine is the best". That's why I'm not going to bother. I have Unity 5, Unreal Engine 4, and Cryengine installed on my computer. Not very good...
View ArticleMobile Game Reviews: Let's Talk Magink
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleNuclear Winter
Hello comrades, I am the leader of a small, independent indie game studio and we are currently working on an open-world survival F/TPS, entitled "Nuclear Winter." The game is designed to be a realistic...
View ArticleYoYo Games Releases Game Maker Studio 2 Creator Edition
YoYo Games, the studio behind leading 2D game development engine GameMaker Studio 2, today announced the launch of its Creator Editions for Windows and Mac, a new easy to learn package that has been...
View ArticleYoYo Games Releases Game Maker Studio 2 Creator Edition
YoYo Games, the studio behind leading 2D game development engine GameMaker Studio 2, today announced the launch of its Creator Editions for Windows and Mac, a new easy to learn package that has been...
View ArticleKat's progress blog about our game SAMA
A 2D digging, adventure puzzle game with some retro feel reminding us of the amazing first digger games such as BoulderDash that we knew when we were younger. That is the type of game me and my partner...
View ArticleAllegorithmic Announces Substance Plugin for 3ds Max and Substance Source...
Allegorithmic debuted the public beta of Substance Plugin for 3ds Max at Autodesk University 2017, in Booth D211. With better performance, 8K visuals, and a brand-new user interface, the experience of...
View ArticleAllegorithmic Announces Substance Plugin for 3ds Max and Substance Source...
Allegorithmic debuted the public beta of Substance Plugin for 3ds Max at Autodesk University 2017, in Booth D211. With better performance, 8K visuals, and a brand-new user interface, the experience of...
View ArticleA Turd's Life
Hello Everyone at Gamedevnet! First post here. I am an indie developer and am currently working on a game called A Turd's Life. It's basically about the life of a turd after being flushed down, and the...
View ArticleLooking for a coder who knows Game Maker Language to help with a project.
Right now, my project was going alright, but the newer coder went on hiatus (which I assume will be for a long time.) So now I'm back on the hunt. Is there anyone out here who has a very good knowledge...
View ArticleIn need of several talents for an Android Text-based Multiple ending horror game
Hi there Game Dev. community! What is the game about? I am currently working on a horror text-based game for the android platform. The game is set out to be a fully textual novel or a visual one...
View ArticleTaught myself Unity. Here are my first two games published for android. I can...
Hi everyone. I have recently taught myself Unity from scratch with no formal training in programming. I see a lot of people asking where to start, how to do things and I thought I would post here to...
View ArticleHow much time does it normally take to make triple-A games?
I want to ask a question about how much time it normally takes to make large games. I am doing a proposal assignment and wanted some sources for how much time it would normally take for larger games to...
View ArticleTop 8 Trends That Will Shape Mobile Game Development in 2018
For the past few years in a row, mobile games dominated the app stores regarding revenue, download number and engagement. No other app niche has shown such huge level of activities and soaring numbers...
View ArticleThy Sword - Sword & Sorcery Platform Roguelike - Steam Release!
Thy Sword is a hack n' slash platformer with procedural levels and roguelike elements. Inspired by classic games and executed with perfect controls and fun mechanics. Get ready for a heroic challenge!...
View ArticleDay 37 of 100 Days of VR: Adding Basic VR Changes Into Our FPS I
Writers Note: Sorry for the lack of updates, I'm not dead yet! I went on a short vacation and got horribly sick. I'm hoping to continue as I have been going before. Welcome to Day 37! Today, things are...
View ArticlePosting Trello Cards from a Running UE4 Game
This tutorial will give a step-by-step guide for creating Trello cards from inside a running Unreal Engine 4 project. While you can use this for just about anything you can think of, I personally use...
View ArticleMultitexturing in DirectX11 - 3 textures work fine, but 4th turns black!
Trying to write a multitexturing shader in DirectX11 - 3 textures work fine, but adding 4th gets sampled as black! Could you please look at the textureClass.cpp line 79? - I'm guess its...
View ArticleWriting to buffer outside Map/Unmap?
If I do a buffer update with MAP_NO_OVERWRITE or MAP_DISCARD, can I just write to the buffer after I called Unmap() on the buffer? It seems to work fine for me (Nvidia driver), but is it actually legal...
View ArticleAngelScript - changes to how string literals are handled
I've changed how string literals are handled in the script engine. Now the compiler evaluates them at compile time and stores a pointer to the application native string type in the byte code. This...
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