Hi there everyone! I'm trying to implement SPH using CPU single core. I'm having troubles in making it stable. I'd like some help in order to understand what is wrong and how could I fix it. Please, take a look at the following videos:
Water inside sphere using Kelager's parameters
Water inside big box
Water inside thinner box
I've already tried using XSPH, the hash method to find the neighbors (now I'm using the regular grid, because the hash method didn't work for me) and two different ways of calculating the pressure force.
I'm using mostly the following articles:
Particle-Based Fluid Simulation for Interactive Applications, Matthias Müller, David Charypar and Markus Gross
Lagrangian Fluid Dynamics Using Smoothed Particle Hydrodynamics, Micky Kelager
Smoothed Particle Hydrodynamics Real-Time Fluid Simulation Approach, David Staubach
Fluid Simulation using Smoothed Particle Hydrodynamics, Burak Ertekin
3D Langrangian Fluid Solver using SPH approximations, Chris Priscott
Any ideas? Thanks!
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