What is your Game of the Year for 2017 and why?
The year is winding down. Most AAA, indie, second and third party games have released. Probably small ones on the side coming out under the radar still. But regardless, I look back on what I played...
View ArticleIdeas for real life puzzles on a 2D point and click game
so i have this 2D point and click game wherein you play as teenage boy being forced to deal illegal drugs in exchange for your kidnapped sister. the game is currently in production and the game somehow...
View ArticleSteam Tactics - Tactical RPG/Strategy about steampunk airships
Steam Tactics is an RPG/Strategy about steampunk airships with tactical turn-based Fire Emblem-esque combat. Take on a role of a captain of a squad of airship pilots, acquire and upgrade new ships and...
View ArticleDay 38 of 100 Days of VR: Creating a VR First Person Shooter I
Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things. We’ve already started to fix some things, specifically adding event...
View ArticleWhere to find artists / designers ?
Hello guys and girls ! I was wondering when people are searching for concept artists or illustrators for their projects, which websites are usually the ones to find talent in ? Thanks !
View ArticleMusic composer/YouTuber looking for a job :)
Hi! My name is Jakub and i'm a music composer. I decided to take a step further and contribute with my music composing skills to help developers. I'm inspired by a lot of musical genres, so mixing rap...
View ArticleHi, everybody!
Hi! We are Evil Corporation Games, an indie studio, which was founded in 2016. In April 2017 our first game project - Star Story: The Horizon Escape (a text turn-based adventure RPG with 24+...
View ArticleVirtuals hide information on the implementation
Hey everyone! Text is down below, just wanted to provide some C++ish pseudo-code to help me expressing my issue ('...' defines omitted details): class Interface_Tree { public: ... } class Tree : public...
View ArticleHow to allow the pressing of two "on-screen" buttons simultaneously (Unity UI...
OK so I have this code working and the methods are being called at the times I'd expected (ie. when the mouse hovers over the button and stops hovering over it) But when I test it on an Android device,...
View ArticleMobile Game Reviews: Let's Talk Bowmasters
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleAnnouncement: Now earn Medals when you complete a Challenge!
Quick announcement: We'll now add medals to your profile to signify that you completed a GameDev Challenge (a couple members already have). You can see the full medal list under the Members ->...
View ArticleJava Network Library
Hello everyone! I have a GitHub repository on which I'm developing a Open Network Library for Java Developers and I'd like to share it so more people come in and contribute. Till now the repo is being...
View Article#CoronaDefoldJam – We have a winner!
During the DevGAMM conference currently going on in Minsk, Corona Labs was pleased to meet up with the winner of the first #CoronaDefoldJam “Best Corona-made Game” winner, Viacheslav Bogomazov from...
View ArticleNeed help on this top down road code
I am trying to make a top down 2d racing game. I want the player to only ever "drive" toward the top of the screen and have the road move downward. I want the road to be made of segments that I can...
View ArticleOptimizing a scrolling view
I have an html5 canvas providing a view into a world with a bunch of points. The user can click and drag around to pan the view. I'd like to know if my method here is horribly inefficient and could...
View ArticleSpace Recker
Probably one of the hardest Space Shooters you ever play, try your luck MOve with arrow keys, SPACE to shot, you can get hit only 3 times.Good Luck Available HTML5 , Windows,MacOS and Linux , Get it...
View Article_declspec(align(16)) vs alignas(16)
Visual Studio supports C++11's alignas since version 2015. Though, in much samples from Microsoft, I still notice the use of "_declspec(align(16))". I guess the reason is for backwards compatibility...
View Article__declspec(selectany)
What is the added value of adding "__declspec(selectany)" to extern const?
View ArticleSmoothed Particle Hydrodynamics implementation problem
Hi there everyone! I'm trying to implement SPH using CPU single core. I'm having troubles in making it stable. I'd like some help in order to understand what is wrong and how could I fix it. Please,...
View ArticleBouding Box Position problem
Hey guys, Im getting bounding box of a mesh in my engine using D3DXComputeBoundingBox, but when I use this function, looks like the mesh is every on position (0,0,0), but it isn't. The bounding box...
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