Hello,
I am sending compressed json data from the UE4 client to a C++ server made with boost.
I am using ZLib to compress and decompress all json but it doesn't work. I am now encoding it in base64 to avoid some issues but that doesn't change a thing.
I currently stopped trying to send the data and I am writing it in a file from the client and trying to read the file and decompress on the server side.
When the server is trying to decompress it I get an error from ZLib : zlib error: iostream error
My question is the following : Did anyone manage to compress and decompress data between a UE4 client and a C++ server ?
I cannot really configure anything on the server side (because boost has its ZLib compressor) and I don't know what is wrong with the decompression.
Any idea ?
rXp
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