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Once upon a Dungeon

Hello, I'm developing a roguelike game. Currently it's in a playable state and I think it's a high time to show it and hopefully get some feedback. The game has following features: - turn based -...

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character

decided to make a character. in the 3d program. I drew a leg then the upper body. then the face this is in flash http://bleed.6te.net/drawnwalk.html

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HQ Composeur/Sound-design for game

Hello! My name is Dmitry Motorin and I've been a hobbyist musician and music writer for about 5 years. For now I haven't been too active looking for projects that need sounds or music. I wrote music...

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Devlog #23 - More than a game?

Hi everyone! Today we have something interesting to share with you. We have recently realized that Project SpaceVille can be much more than just a game. We’ve started to look at Project SpaceVille as a...

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surviv.io

Hi all! Long time no post. We've been on extended hiatus from game development for several years, but came out of hiding to develop a fun little browser game. It's called surviv.io, and you can find it...

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specular aliasing bc5 textures

Hi, im reading about specular aliasing because of mip maps, as far as i understood it, you need to compute fetched normal lenght and detect now its changed from unit length. I’m currently using BC5...

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ZLib compression from UE4 to Boost ?

Hello, I am sending compressed json data from the UE4 client to a C++ server made with boost. I am using ZLib to compress and decompress all json but it doesn't work. I am now encoding it in base64 to...

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All enemies are welcome!

All the enemies are now in the game! I have to add more weapons and do the usual game stuff: menu, options etc...

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[Rock of Ages 2] Skee-Boulder + Rankings Update

Update 1.06 is finally out. It took a little longer than expected, but version 1.06 brings several improvements and tweaks, and most importantly it adds the new Skee-Boulder mode and War Rankings....

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Simplest C# MVC framework (Unity UNET2 player)

Hi Having a huge problem trying to simply implement a working framework for a turn based (each player takes turns) board game using UNET (Unity). I have an Eventmanager system I am comfortable with for...

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Mobile Game Reviews: Let's Talk Zombie Age 3

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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Announcing the Official Avatar SDK Unity plugin!

Hi GameDev folks! We're back with another about for Avatar SDK. Today we are releasing the official Avatar SDK Unity plugin! The Avatar SDK for Unity is a robust plug-n-play toolset which enables...

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Working smarter when building games

In this post, we explore a three-part blog series from Sara Casen, the co-founder at Midnight Hub, a five-person development team in Sweden. While many Corona developers are solo or small two-person...

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Render depth using Ogre

I'm trying to render the depth buffer using a RTT then pass it to compositor then render a full screen quad. but I don't get any depth texture at all here is my code CODE: SELECT ALL // Create the...

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Bondo 2 - Fusion of Domino [iOS]: Tutorial problem?

Hello all, We are a small team that would like to introduce our game - “Bondo 2 - Fusion of Domino”. It's "merging game" with levels. The testing phase there were many questions. We are would like to...

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Combat System

I am trying to recreate the combat system in the game Life is Feudal but make it more complex. The fighting system works by taking in the direction of the mouse movement and if you press the left click...

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Zombie Commander - lead the apocalypse !

Hello dear game creators ! I introduce the game I'm working since one year. Its name is Zombie Commander It is a game about leading a zombie invasion. Tired of classical zombie survival games ? This...

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Game Character

I created this model in Maya and have been practicing on the side while studying for school. This may not be the best picture to show faces or line flow and the resolution does not help things either....

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Pleb's Sled Devlog - Week #1

The first week of developing our new game Pleb's Sled. We are going to post development vlogs weekly so stay tuned!

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android studio and vulkan

I am trying to get vulkan on android working and have run into a big issue. I don't see any validation layers available. I have tried linking their libraries into mine but still no layers. I have tried...

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