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Render depth using Ogre

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I'm trying to render the depth buffer using a RTT then pass it to compositor then render a full screen quad. but I don't get any depth texture at all here is my code CODE: SELECT ALL // Create the depth render texture Ogre::TexturePtr depthTexture = Ogre::TextureManager::getSingleton().createManual( "DepthMap", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mOgreCamera->getViewport()->getActualWidth(), mOgreCamera->getViewport()->getActualHeight(), 0, Ogre::PF_FLOAT16_R, Ogre::TU_RENDERTARGET); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("Ogre/Compositor/SSAO"); material->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("DepthMap"); // material->getTechnique(0)->getPass(0)->setVertexProgram( "SSAO_vs" ); // material->getTechnique(0)->getPass(0)->setFragmentProgram( "SSAO_fs" ); //material->load(); Ogre::RenderTexture* renderTexture = depthTexture->getBuffer()->getRenderTarget(); renderTexture->addViewport(mOgreCamera); renderTexture->getViewport(0)->setClearEveryFrame(true); renderTexture->getViewport(0)->setBackgroundColour(Ogre::ColourValue( 0.8f, 0.8f, 0.8f )); renderTexture->getViewport(0)->setOverlaysEnabled(false); and that's the compositor CODE: SELECT ALL compositor DepthMap { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a fullscreen quad with a material material Ogre/Compositor/SSAO input 0 rt0 } } } }

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