Hi
Having a huge problem trying to simply implement a working framework for a turn based (each player takes turns) board game using UNET (Unity).
I have an Eventmanager system I am comfortable with for sending, receiving custom events.
I want to avoid adding any unnecessary complexity, so no State machine etc.
Just a Model class
A Game Controller
Perhaps a controller for each player?
And a View for the board and game pieces.
Not sure whether most of the game logic (calculating score, wins etc.) would go in the Game Controller or Model class.
Will extend this for use in AR.
Can anyone help?
Are there any really useful MVC C# templates that would get me started?
Any help appreciated!
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