I wasn't sure if I should post this here or in the art section, but in the end it seemed more of a career question. If it needs to be moved, please do that.
I'm a writer first. That's what I've been doing for years (comics and screenplays) and that's the main path I want to take in the gaming industry. But I'm realistic, and I know that I'm one in millions competing for very few spots, so I want to add some more skills to make myself more appealing. I had to learn some programming for school, and I know that's not the path I want to take. It just doesn't click with me. I've been learning 3ds Max for a while, and I think I'm decent at modeling some basic stuff (non-character) but I also recognize that I have a long way to go before I'm actually good. I'm not very good with materials and textures yet, and horrible with animation, and I get a little overwhelmed looking at just how much I have left to learn if I want to do it all. I think I should focus on one area to improve for now, and eventually work on the rest.
I've worked a little bit with particles in a few learning projects in Max and Unreal and really enjoyed it. So the question is, if I want to really focus on the VFX side of things, what's the best way to do it? Should I focus on doing it through one of the modeling programs like Max, Maya, or Houdini, or should I focus on the stuff built into the game engine (Unreal is what I use now because it's what we use for school, I plan to eventually get a feel for Unity and maybe Lumberyard)? Or should I focus on a 3rd party plugin like PopcornFx that can be used in multiple programs?
↧