learning particles/vfx
I wasn't sure if I should post this here or in the art section, but in the end it seemed more of a career question. If it needs to be moved, please do that. I'm a writer first. That's what I've been...
View ArticleSWARMED: Zombie-themed RPG / RTS looking for survivors
SWARMED is a Zombie-themed RPG / RTS currently in development using Unity 3D. We love Dwarf Fortress (though we have no illusions that SWARMED will reach the same level of complexity), roguelikes,...
View ArticleLooking for UI Sound Design Feedback
Hi everyone, I would greatly appreciate any feedback for my sound design take on a UI video (The link is bellow). 99% of the sounds were created by processing the output of a noise oscillator. Thanks....
View ArticleFoolieryTextEditor(basic is a understatment)
This is to show anything is possible. I'm currently working on a art and word journal with some mini games built in. If anyone is interested in being a part of this project you can comment here or...
View ArticleFoolieryPaint_v2
FoolieryPaint has grown. Immensely easier to choose your color. new Shortcuts also added. Any color used can be quickly referenced by overlapping cursor over color and hitting the x key. new Blend...
View ArticleMobile Game Reviews: Let's Talk Flats
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleDragon of the North (Epic Orchestral)
Here's some new music that just went live today for SGI's Dragon of the North. I hope you enjoy it!
View ArticleTips?
I'd like to start building a 2D game, very small, just pixel art. I know python/javascript/tiny bit of HTML and I've started learning C++. I'm a long way from starting officially, I've just been making...
View ArticleReplicating a simulation with Box2d, part 1.
Today I was working with a real buggy bug that has been bugging me since pretty much the beginning of development. You see, I choose to use box2d c++ version for Posable Heroes. It's open source and...
View ArticleAutomated debug GUI for shader constants
Looking for some advice. I have a toy graphics framework I use for experimenting and the vast majority of the time I spend is on tweaking/debugging shaders. And a big part of that involves tweaking...
View ArticleSynchronization issues between two direct queues.
Hey all, I'm trying to debug some async compute synchronization issues. I've found that if I force all command lists to run through a single ID3D12CommandQueue instance, everything is fine. However, if...
View ArticleNew to the forum, Hello everyone!
Hi Everyone! I'm new to this forum, though I am active in the general gamedev community. I'm with a company called KinematicSoup. We make something called Scene Fusion - a real-time collaboration...
View ArticleReal-time collaboration (In Unity)
Hello everyone, I'm looking for some input. We created a tool called Scene Fusion to enable real-time collaboration while doing gamedev in Unity. In effect, it will replicate any scene changes one...
View ArticleUnity EditorXR is now official
Unity has put up an official release of EditorXR (formerly EditorVR). https://labs.unity.com/article/editorxr-and-scenefusion-update If you haven't tried it lately, you should. This release is actually...
View ArticleLearning C++ by Writing C++
So I have a class next semester where I need to learn C++. I'll be going through the class textbook too of course, but I hate textbooks because I learn much better by programming than taking notes. I...
View ArticleCan my PC handle a VR upgrade?
I recently got a 600 euro gift card for Amazon. And I like messing around with VR. I played some games, and I program hobby VR games in my spare time on mobile.I saw that my 5 year old CPU meets the...
View ArticleCorona Marketplace – Featured products – Nov 24, 2017
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few...
View ArticleTrylz Renderer : A C++ path tracer with DirectX12 preview
Hello ! I would like to share with you a personnal project i started this Year. The Trylz Renderer is a CPU unidirectional path tracer with DirectX 12 preview written in C++ General features include:...
View ArticleGameDev Challenges - November 2017 (Pong)
This months challenge was a fun distraction. Interesting features in this source upload include modern opengl basic framework freetype implementation AVI loader for intro screen Stack based game state...
View ArticleGood Experience with Video Player
MP3 is still one of the most used audio file formats today. This is the reason why people are usually focused on MP3 players when they are looking for modern audio players. Even though the essence of...
View Article