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C# Concepts Useful For JRPGs?

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Hey all, been working through Daniel Schuller's "How to Make an RPG", except in Unity in C#. Its been fun so far, finished basic stats and leveling, and eveything works as expected. However: knowledge of C# is lacking, What aspects of C# would be useful for this kind of project? For example I have been using Dictionaries to store stat keyvaluepairs. Any specific aspects of C# I should dig into more?

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