This is for a dissertation im working on regarding procedural generation directed towards indie Developers so if you're an indie dev please feel free to share your thoughts
What are your thoughts on the contribution of procedural content generation in the field of game design? Does Proc Generation limit the design aspect of the game?
if( Have you ever implemented procedural generation ==true){ talk about some of the useful algorithms used} else {explain why you haven't}
Do you think indie Devs are taking advantage of the benefits provided by procedural generation?
What are some of the games that inspired you to take up procedural content generation?
If there is anyway i can see your work regarding proc gen please mention the link ( cz i need actual indie developers to make a valid point in my dissertation)
Thank You So Much
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