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[SOLVED] artifacts in Ray-OBB intersection test

SOLUTION: The problem seemed to be due to the different epsilon values (comparison value with dot-product) not being consistent throughout all tests. I realized this when I replaced them all with...

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Unity Asset Store SALE 30% off

30% off all my audio game packs. Composer Michael La Manna has created pieces that will take you from a futuristic interstellar spaceport to an enchanted forest filled with magical creatures. His...

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Tiled SDL 2D Tilemap Glitch

I have a simple openGL engine using SDL working. I'm not using any SDL_Image stuff, its all just openGL. I've made 2d tilemap levels with a .txt file before by reading in the characters and using a...

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Procedural Content Genration (Devs please share your thoughts)

This is for a dissertation im working on regarding procedural generation directed towards indie Developers so if you're an indie dev please feel free to share your thoughts What are your thoughts on...

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Is it possible to program fbx model reader in VS2017?

I heard you need the SDK for it,but autodesk doesn't seem to provide one for VS2017.....or do you not need it to load and render fbx models?

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Shading algorithms for beginners

Hi! I've recently started with opengl and just managed to write my first shader using the phong model. I want to learn more but I don't know where to begin, does anyone know of good articles or...

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Make my acquaintance

Hi All! I thought it was about time to become more actively engaged in the site and share my aspirations. First off, let me say that I am a senior citizen (I first learned to program using BASIC on a...

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DirectXMath's XM_CALLCONV

MSDN says: But what about functions who just return XMVECTOR or XMMATRIX without accepting parameters of these type aliases? Should one write: XMVECTOR XM_CALLCONV f(); or XMVECTOR f(); ?

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Devdog & Game Analytics Announces $35,000+ Unity Christmas Giveaway

Ho ho ho Tis the season of Christmas surprises, and we have a awesome one for you! 🎅 Sponsored by all your favorite Unity Asset Store developers, Nordic Game Jam, Pocket Gamer Connects, and co-hosted...

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Help: FPS limit ( no vsync)

I'm limited to fps, I use nvidia chipset and i have disabled vsync feature, in game graphics settings there is absolutely no place to turn it off, strangely i play same game that pirated or another...

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[Vector Distance]Trying to get the distance between two vectors and get the...

float CalculateDistance(D3DXVECTOR3 enemyPos, D3DXVECTOR3 playerPos) { float length; float distanceX; float distanceZ; distanceX = enemyPos.x - playerPos.x; distanceZ = enemyPos.z - playerPos.z; length...

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Replicating a simulation with Box2d, part 3.

In the last post, I explained how to solve the box2d issue about cloning a world. It's pretty simple, fairly fast and reliable in its results. I didn't use it. Why? Because there are some cases (like...

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Give back to character design what it deserves. Mix deep personalities, humor...

Everyday, the marketplace is saturated with unworthy games developed with the sole purpose of money making. We've had enough of this. That's why we are working hard to bring back the concept of giving...

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Atum Engine

Recently I start to work at game engine that I called Atum. Engine already have full workable editor. Key feature of engine is that glue code between editor code and game code minimized. Code have very...

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Corona nominated for Pocket Gamer award

Corona Lab’s 2D game engine, Corona is a finalist for the Pocket Gamer Mobile Game Awards 2018 in the Best Development Tool category. We have had a great year and are honored to have been recognized by...

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My first few games!

Hello everybody! I recently got back into game development using unity in the past 4-5 months and have made a lot of progress. After flopping around for a while I finally decided to try and finish my...

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New endless kill'em all for Android: Cowboys vs Ninjas (free)

Dear gurus, Just taking a minute of your time to let you know that after lots of hard work, I have finally released my new game "Cowboys vs Ninjas". An endless kill'em all set in Japan (sales pitch...

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Parkour-Mutant

I continue to implement class controllers for the "Progect Genom" project. On the turn of the cover is a fast and maneuverable class.

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Game Developers Conference (GDC) 2018

Game Developers Conference (GDC) 2018 Moscone Conference Center, San Francisco, California, United States

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DX11 - Need to lock and unlock constant buffer every time you update it?

While considering how to optimize my DirectX11 graphics engine, I noticed that it is mapping and unmapping (locking and unlocking) the D3D11_MAPPED_SUBRESOURCE many times to write to different constant...

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