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State of Custom and Commercial Engines as of 2017/2018

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Hey all, with the announcement of House Marque ditching their current game engine to use Unreal Engine , http://www.playstationlifestyle.net/2017/12/05/housemarques-next-game-will-use-unreal-engine-4/, I wanted to ask how everyone feels of the current state of commercial and custom game engines in the AAA and Indie Space. It seems like more and more studios are starting to switch to commercial engines, either Unity or UE4. Square Enix is creating Kingdom Hearts , Dragon Quest, and FF Remake in Unreal Engine, Rare is using UE4 for Sea of Thieves, Bend is using Unreal Engine for Days Gone, Insomniac Games used Unity for their smaller titles, and the list continues. As a graduate student that is about to graduate, I just wanted to see if the concept of fully creating a game from scratch is becoming a dying breed for engine developers, and I should focus more on creating my projects using these more popular engines, especially from a portfolio perspective. Thank you.

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