Run-Time procedural generation discussion(Non Technical)
I believe that developers do not implement run-time procedural generation for they fear that audiences are not accepting towards it given the downfall of games such as no man's sky. (Please share your...
View ArticleC# or C++ programmer and pixel artist needed to form team
I am a writer/designer. My website is here: http://mikebwriter.com I'm looking to form a team with a skilled programmer and a skilled artist, I am a skilled writer/designer. The projects will be...
View ArticleApp Development - Native Apps vs Hybrid vs PWA
Mobile functionality allows anyone to access the Internet, anytime, anywhere they go. Apps a.k.a. applications make it much easier to game on the go. Understanding the pros and cons of native apps,...
View ArticleWin 10 - slow / lag / unresponsive / not responding
More of a general Q/A, a mix of opinion and technical. I used to own a Win 8 laptop. An earlier laptop that used to run XP (like 9 years ago). The Win 8 laptop is dead. And I install Win 7 on the 9...
View ArticleHierarchical Data in a Web Application
I am creating an HTML5 game. Part of the content of the game is based on some hierarchical data. I need to take this data and load it into a tree data structure. I have my tree data structure working...
View ArticleUnity3D optimisation tutorial
Hello. A lot of posts was about optimization. But most of them only abstract talks. We made real game scene and provide tutorial on optimizing this scene.
View ArticleLocomotive Rigging
Hi guys, just looking for some advice on how to approach doing rigging for a locomotive for use within Unreal. I currently have my model rigged and ready to go, I am just unsure how to go about...
View ArticlePotential tech which could generate realistic 2d arts from 3d assets
To anyone interested in (semi)realistic 2d art style for your game, wanted to ask how useful you would find a technology that can generate professional 2d art from 3d images. This deep learning expert...
View ArticleLow cost motion capture
Hello guys! I was recently researching about motion capture systems and found many methods and hardware, some of them are expensive, some are cheap. As we are indie, we are looking for Mocap for like...
View ArticleProgrammer Looking For Team To Join
Hello, I am looking for an amateur team to join. I don't have experience with unity but am an advanced full stack .NET developer looking to broaden my horizons. If anyone is willing to take on a newbie...
View ArticleIn need of a few programmers whom are advanced in CRYENGINE
Hey there everyone, I am looking for a few advanced cryengine programmers to volunteer to make a game like dying light. Thanks Everyone!
View Articlewarning C4316: object allocated on the heap may not be aligned 16
When I run my x86 builds, I get some "warning C4316: object allocated on the heap may not be aligned 16"? How is this possible given that I use alignas and /std::C++latest in MVC++ (which should at...
View ArticleArchitecture of System for Reading Input Devices (Part 2)
In the first part of the article I told about the steps in architecture of a system which reads data from input devices. The system is based on aliases. But in the first article I didn’t describe an...
View ArticleWriteBufferImmediate use-cases
I am doing a DX12 graphics wrapper, and I would like to update constant buffers. I found the ID3D12GraphicsCommandList2::WriteBufferImmediate method, which is apparently available from a Windows 10...
View ArticleSingle root signature
I am porting a DX11 game engine to DX12, and have some questions about root signature usage. The engine clearly defines a global bind slot range for resources, to avoid using shader reflection. This...
View ArticleOnline Pixel Art Scaling Tool
Hi, My friend and I made an online tool based on different pixel scaling algorithms. Feel free to use it here: http://crunchpixels.com/pixelscaler It is possible to upload images then download the...
View ArticleAlternative Ways To Fund Your Games
My name is Michael and I work for a company called SaySo Rewards. We are very interested in partnering with amazing game developers, to help every player to get the most out of your titles. Check out...
View ArticleState of Custom and Commercial Engines as of 2017/2018
Hey all, with the announcement of House Marque ditching their current game engine to use Unreal Engine , http://www.playstationlifestyle.net/2017/12/05/housemarques-next-game-will-use-unreal-engine-4/,...
View ArticleChecking the World of Warcraft CMaNGOS open source server
Introduction C(ontinued)MaNGOS is an actively developing offshoot of an old project: MaNGOS (Massive Network Game Object Server), which was made in order to create an alternative server for the World...
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