Fastest detection algorithm?
For a real-time strategy game, I use a grid to calculate collision. Units don't have a rigid body, they only occupy a cell of the physics grid and if a unit is trying to move on a cell that is...
View ArticleObject Pool
Hi! I wrote object pool. This is single-header library for fast object allocation. All objects inside of the pool placed in a contiguous memory block to be cache-friendly. Detailed description is in...
View ArticleApp Monetization
What type of ad is the most effective for monetizing my mobile app? banner, interstitial video?
View ArticleOverhead off unused DecriptorTables inside RootSignatures.
Hi, I recently started reworking my RootSigature system, I basically want to declare a RootSignature in hlsl and then reuse it across all my shaders. Until this point, I've been generating a custom RS...
View ArticleInteractive Conversation On Character Visit
I am writing a text message box tool. The program takes a string and wraps it onto a colored rectangle. I am trying to understand how to program a game later. I need some sort of idea that keeps track...
View ArticleInteractive Conversation On Character Visit, Help Please.
I am writing a text message box tool. The program takes a string and wraps it onto a colored rectangle. I am trying to understand how to program a game later. I need some sort of idea that keeps track...
View ArticleAdvertising, Promoting, and Sales?
Just wondering the best method for selling concept art and 3D character models? Is there anything that I should be sure to include in my drawing model sheets? Like character name, artist name, or story...
View Article[WebGame Released] Arc-Shield - Comic-style Space Shooting Game
Enjoy a fun comic-style space shooting game where you are defending your planet against waves of incoming meteors! We've been developing ArcShield at university for a game design course within a...
View ArticleCat Dog Toe Christmas its a Christmas Game, tic tac toe, 4 in row and 5 in...
Hello, Imagine that you can now play tic tac toe, 4 in row, 5 in row and more tic tac toe variantes with a christmas theme a dog and a cat.. It is a Christmas game, target t o a younger audience but...
View Article[Hobby] I am in need of 2 short 8bit style boss fight music
Hey my name is Greg and i am making an android game. I am in need of 2 8bit style short (<30 sec loopable) boss fight music, but since this is just a hobby, i cannot pay, only thank it. If you need...
View ArticleVulkan to DirectX12 texture sharing
I am working on a project which needs to share render targets between Vulkan and DirectX12. I have enabled the external memory extension and now allocate the memory for the render targets by adding the...
View ArticleMultiple colliders for better collisions.
Using multiple colliders to add more realistic collisions. #Gamedev #Unitytips #tips
View ArticleCharacter Creating
Hello, everybody. While making some models for my game I' ve found a problem. I don't know how to create a base mesh for humanoids. I mean i don't need a regular male from ZBrush or whatever. My...
View ArticleCircular "pie" immediate-mode GUI for games & tools
I've started building a small library, that can render pie menu GUI in legacy opengl, planning to add some traditional elements of course. It's interface is similar to something you'd see in IMGUI....
View ArticleIsometric objects hiding other objects behind them
Hey! I have an isometric scene as displayed world for the user and the rest is axis-aligned, pretty much to have an easy collision-checking. The axis-aligned consists of cubes, hence 3d, with height....
View ArticleVS2015 Dx12 Multi-Gpu Debugging
Hi, Does anyone have suggestions on multi-gpu (cross adapter) debugging in vs2015 for dx12? It seems this is not supported (error codes returned when gpu debugging inside VS) in vs2015. Any idea if...
View ArticleDx12 multinode API's
Hi, I apologize for creating multiple questions here for dx12 since information is sparse so far. Anyway in some Dx12 api's, there's a node mask for multiple node support, for e.g....
View ArticleLudum Dare 40
Since Ludum Dare 35 I'm regularly participating in every one of them and this one wasn't exception. My release thoughts are positive - this time I've again worked with one friend (with whom we've...
View ArticleShould i stop learning C# and focus on C++ for the long term?
My short-term goal right now is a job as a Junior Programmer in any game company, just to get my foot int the door and start earning some income. My long term goal is to Programme for bigger more...
View ArticleRun-Time procedural generation discussion(Non Technical)
I believe that developers do not implement run-time procedural generation for they fear that audiences are not accepting towards it given the downfall of games such as no man's sky. (Please share your...
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