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Potential tech which could generate realistic 2d arts from 3d assets

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To anyone interested in (semi)realistic 2d art style for your game, wanted to ask how useful you would find a technology that can generate professional 2d art from 3d images. This deep learning expert created an algorithm which takes 3d images as inputs and generates a 2d drawing. For example, the following 3d assets were used to create a 3d scene, then the algorithm converted it to 2d drawing: 3D forest - https://www.daz3d.com/the-enchanted-forest 3D Cat - https://www.daz3d.com/noodle-the-toon-cat Final 2D drawing is shown on this page https://www.daz3d.com/forums/discussion/55151/there-are-noodles-in-the-forest The algorithm is able to generate different art styles - sharp-edged black&white drawing, line art, blueprint, painterly drawing, etc. Following example shows a sharp-edged B&W drawing which could be more suited to 2d games like visual novel: http://www.daz3d.com/forums/uploads/FileUpload/0f/e0b60f3c9643633ddb7f2625b06085.jpg My question is, how useful does this tech seem to developers working on 2d games? I feel this could potentially save a lot of art budget for developers by buying pre-made assets on a hobbyist budget which can be customised using very accessible tools like Daz3d and converted to high quality 2d assets.

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