To anyone interested in (semi)realistic 2d art style for your game, wanted to ask how useful you would find a technology that can generate professional 2d art from 3d images.
This deep learning expert created an algorithm which takes 3d images as inputs and generates a 2d drawing.
For example, the following 3d assets were used to create a 3d scene, then the algorithm converted it to 2d drawing:
3D forest - https://www.daz3d.com/the-enchanted-forest
3D Cat - https://www.daz3d.com/noodle-the-toon-cat
Final 2D drawing is shown on this page https://www.daz3d.com/forums/discussion/55151/there-are-noodles-in-the-forest
The algorithm is able to generate different art styles - sharp-edged black&white drawing, line art, blueprint, painterly drawing, etc.
Following example shows a sharp-edged B&W drawing which could be more suited to 2d games like visual novel:
http://www.daz3d.com/forums/uploads/FileUpload/0f/e0b60f3c9643633ddb7f2625b06085.jpg
My question is, how useful does this tech seem to developers working on 2d games?
I feel this could potentially save a lot of art budget for developers by buying pre-made assets on a hobbyist budget which can be customised using very accessible tools like Daz3d and converted to high quality 2d assets.
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