Hi guys, just looking for some advice on how to approach doing rigging for a locomotive for use within Unreal.
I currently have my model rigged and ready to go, I am just unsure how to go about actually getting the rig working and animating. I came across a tutorial on you tube which uses a mixture of constraints and bones, but as I understand it, game engine require a fully boned rig to work.
Building rigs is not one of my strong points so any help is greatly appreciated
I have attached an image of the rig and model I have currently
Thanks
Stu
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