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Soldier creation in a medieval city -builder

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Hi! Im designing a medieval city-builder influenced by stronghold, banished and anno. Focus is on building the city and handling resources and population, but there might be a combat aspect also where you defend against incoming waves of enemies. My idea for soldiers are like this: each one takes up 1 slot in barracks (which needs to be built and require space). You decide equipment-combination in a simple interface and each time you press a "draft" a soldier is created with the chosen equipment (given that you have that equipment stored). There is no gold cost or upkeep. Instead the equipment (created in blacksmith, armourer shop etc) is the cost, and the room in the barracks is the upkeep. WEAPONS 1. None. Will form a peasant armed with pitchfork. Very weak. Cannot use armour/shield 2. Spear ( cost 2 wood+ 1 iron). Lower damage 3. Sword (3 iron) Higher damage. 4. Bow (4 wood). Fair damage 5. Crossbow (2wood + 2 iron). Better damage, especially against armored units ARMOUR 1. None. No extra protection. 2. Leather armour (2 leather). Decent protection 3. Metal armour (3 iron). Very good protection SHIELDS 1. None. 2. Wooden shield (2wood). Blocks 30 % arrows and strikes 3. Metal shield (2 iron). Blocks 50 % arrows and strikes. What do you think about this idea? I want to keep the number of combinations down to simplify visualization (it's a 2d topdown game) and item management. Any reason to have more choices such as maces, short/longbow? I not sure i like how stronghold has fixed combinations of equipment that form predefined "unit-types" so this is another idea.

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