Hello friends! I wonder how audio tech was done in game engine? According to book "Game engine archinecture" audio engine architecture is made from so called audio hardware/software “stack” (HW, Drivers, low-level API, 3d audio engine). Hardware and drivers are wrapped in a low-level API (DirectX/Vulkan/etc). 3d audio enggine is built on top of it. And I think about just to get Steam Audio or Google Resonance Sound library and make a cool audio system from it because I don't want to deal with low-level hardware-specific things (probably no one wants). But how this libraries were made? This is some kind of "tribal knowledge"? I've just searching for cool audio programming books but I don't know which to choose.
Thanks!!
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